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Three-dimensional audio signal generation method and system for non-spherical speaker array

A loudspeaker array and three-dimensional audio technology, applied in the field of acoustics, can solve problems such as unfavorable market promotion, restrictions on the development of the multimedia industry, and difficulty in marketization

Inactive Publication Date: 2016-03-09
WUHAN UNIV
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AI Technical Summary

Problems solved by technology

[0002] The development of 3D technology has profoundly changed people's viewing experience. The existing 3D video technology has been able to provide audiences with a better on-the-spot experience, and a large number of devices supporting 3D visual effects have appeared on the market; however, the existing 3D Audio technology lags behind
[0007] However, the direction of the sound image formed by using the sine law and the tangent law can only be between two speakers, and it is not applicable when the plane where the speaker is located is not on the same plane as the user's head; VBAP technology is mostly based on spherical speaker array 3D audio Generation technology, the operation of the vector can only restore the direction of the sound source within a certain range, and the ability to restore the distance of the sound image is very weak
Because spherical speaker arrays are difficult to realize in real life, this technology makes 3D audio equipment expensive, which is not conducive to market promotion; the current 3D audio technology faces the problem of being difficult to market, which restricts the development of the multimedia industry

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Embodiment Construction

[0089] The technical solutions of the present invention will be further specifically described below in conjunction with the accompanying drawings and embodiments.

[0090] The present invention is creatively aimed at the environment where most families or theaters are located, that is, aspherical environment, arranging speaker arrays, and proposes a three-dimensional audio signal generation method based on aspheric speaker arrays. The aspherical loudspeaker array arranged in the environment uses coordinates to indicate the location of the loudspeaker, the location of the sound source and the direction of movement, and according to the relationship between the loudspeaker and the sound source coordinates, select the appropriate loudspeaker, and form a spherical surface with the shortest distance as the radius. The speaker on the spherical surface is mapped to the spherical surface to form a virtual speaker, and the gain of the virtual speaker is calculated, and then based on th...

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Abstract

The invention provides a three-dimensional audio signal generation method and system for a non-spherical speaker array. The method comprises the steps of creatively, for most environments such as a home or theater, that is a non-spherical environment, arranging a speaker array, inputting location information of a speaker arranged in the available environment, location information of a virtual sound source in need of simulation and a sound source signal, and converting the locations into coordinates relative to an origin; conducting analysis and selection based on the converted speaker coordinate and the virtual sound source coordinate, selecting one to three speaks, mapping the speakers to a spherical face with a coordinate origin as the centre of sphere and the minimum distance from the selected speakers to the coordinate origin as the radius to form a virtual speaker, calculating the gain of the virtual speaker, and then based on the attenuation law of sound transmission, deriving an original actual speaker from the gain of the virtual speaker so as to achieve the purpose of virtual sound source reconstruction by using a sound signal after gain.

Description

technical field [0001] The invention relates to the technical field of acoustics, in particular to a three-dimensional audio signal generation method and system for aspheric speaker arrays. Background technique [0002] The development of 3D technology has profoundly changed people's viewing experience. The existing 3D video technology has been able to provide audiences with a better on-the-spot experience, and a large number of devices supporting 3D visual effects have appeared on the market; however, the existing 3D Audio technology lags behind. [0003] 3D audio refers to a virtual sound source reconstructed by an audio system that can move freely in three dimensions: horizontal, vertical, and distance. According to the above definitions, most of the mainstream stereo or surround sound technologies on the market today belong to 2D audio. Although these technologies can bring users a certain degree of audio surround feeling by rendering a large number of various backgroun...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04S7/00
CPCH04S7/30
Inventor 胡瑞敏涂卫平张茂胜刘伯然赵汉宇路丽菲杜冰倩查道琛
Owner WUHAN UNIV
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