A Robust Method for High Quality Texture Mapping of 3D Models

A 3D model and texture mapping technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of large registration errors of input data, and achieve the prevention of severe distortion, the richness of texture information and the color A measure of the difference to a reasonable effect

Active Publication Date: 2019-04-30
ZHEJIANG UNIV +1
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  • Application Information

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Problems solved by technology

The super-resolution method cannot handle the case where the input data has a large registration error and has highlights

Method used

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  • A Robust Method for High Quality Texture Mapping of 3D Models
  • A Robust Method for High Quality Texture Mapping of 3D Models
  • A Robust Method for High Quality Texture Mapping of 3D Models

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Embodiment

[0044] For the input image sequence (5184×3456) and the corresponding 3D model of the furniture curved chair with highlights, using the method of this patent can well correct the input registration error, and judge the highlight area, and finally get a complete texture stickers.

[0045] The implementation steps are as follows:

[0046] 1. Model discretization, model discretization is to discretize the grid model into point cloud data according to the pixel granularity (the span of a pixel distance in three dimensions) to facilitate subsequent processing. It mainly includes the following two steps:

[0047] 1.1 First calculate the subdivision granularity L, let f x , f y are the focal lengths of the camera in the x and y directions respectively, then the pixel granularity of the i-th frame image in is the nearest depth to the imaging plane in the i-th frame image, and the final model subdivision granularity is Among them, n is the total number of frames, and α is a co...

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Abstract

The invention discloses a high-quality texture mapping method for a three-dimensional robust model. The high-quality texture mapping method comprises the following steps of firstly, dispersing an input mesh model into point cloud with pixel granularity; secondly, building color consistency target energy, optimizing an input external reference of a camera according to the target energy, and deforming and adjusting a color image; and finally, building the optimal spliced target energy to acquire a texture image mapping relation of which each patch is optimal. Compared with a traditional method, the high-texture mapping method has obvious advantages on input data with a large aligning error and high light.

Description

technical field [0001] The invention relates to a three-dimensional model high-quality texture mapping method, in particular to a robust three-dimensional model high-quality texture mapping method. Background technique [0002] Texture mapping is the process of establishing the correspondence between the surface of a three-dimensional object and the pixel coordinates of a two-dimensional image space. In 3D graphics, texture mapping allows users to collect real natural scene photos as 2D texture data, which is very important for expressing realistic 3D object models. A key issue in the realistic texture mapping problem is how to deal with the registration error of the input data. The registration error mainly comes from the geometric error between the model and the real object, the error of the camera parameters, and the error introduced by the simplification of the camera pinhole model. The registration error of the input data has a direct impact on the final result. [00...

Claims

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Application Information

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Patent Type & AuthorityPatents(China)
IPC IPC(8): G06T15/04
CPCG06T15/04
Inventor章国锋鲍虎军王博胜姜翰青
OwnerZHEJIANG UNIV