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Invisible element determining method and device, storage medium and electronic device

A technology for determining methods and elements, applied in the computer field, can solve problems such as waste of storage resources and running resources, and achieve the effects of saving storage resources, solving waste of storage resources and running resources, and saving game running resources

Active Publication Date: 2018-08-21
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide a method, device, storage medium, and electronic device for determining invisible elements, so as to at least solve the technical problem in the related art that the invisible elements cannot be determined before the game runs, resulting in waste of storage resources and running resources.

Method used

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  • Invisible element determining method and device, storage medium and electronic device
  • Invisible element determining method and device, storage medium and electronic device
  • Invisible element determining method and device, storage medium and electronic device

Examples

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Embodiment 1

[0095] This preferred embodiment is a process applied in a real game scene. In this preferred embodiment, the above-mentioned game scene includes 3 movable areas. This preferred embodiment comprises the following steps:

[0096] Step 1: Read the terrain resource data and model resource data of the scene, as well as a point in the player's movable area (in this scene, since there are 3 movable regions, there are 3 starting points in total).

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Abstract

The invention discloses an invisible element determining method and device, a storage medium and an electronic device, wherein the method includes: before running of a game, acquiring a movement areaof a virtual character in a game scene; determining invisible elements in the game scene corresponding to the movement area according to the same. The technical problem of the related art is solved that before game running, it is impossible to determine invisible elements such that storage resources and operation resources are wasted.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method, device, storage medium and electronic device for determining invisible elements. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. Immerse yourself in that environment. [0003] Most of the scene culling methods in the related art judge the occlusion culling when the game is running. The core idea is to consume a small part of the central processing unit (Central Processing Unit, referred to as CPU) to remove invisible objects without changing the final rendered picture. At the same time, the load on the Graphics Processing Unit (GPU) is reduced. Its main popular method is based on the Principal Variation Search (PVS) algorithm: randomly select sampling points near the current camera position, emit rays around the sampling poin...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60G06T19/00
CPCA63F2300/538A63F13/60G06T19/00G06T2210/21G06T2210/61
Inventor 姜帆
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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