Personalized self-learning device and method

A self-learning and game-learning technology, which is applied in the field of personalized self-learning devices, can solve the problems of lack of self-learning and low learning efficiency, and achieve the effect of improving the efficiency of active learning, increasing fun and exploration, and enhancing the interest in active learning

Inactive Publication Date: 2018-09-04
CAPITAL NORMAL UNIVERSITY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The current learning method of interactive digital textbooks based on mobile terminals is usually to digitize paper-based learning content to form text pictures, and then use multimedia to present text pictures. Compared with classroom teaching, students are still in a state of passive acceptance and indoctrination. Opportunities for self-directed learning, making learning less efficient

Method used

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  • Personalized self-learning device and method
  • Personalized self-learning device and method
  • Personalized self-learning device and method

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Embodiment 1

[0043] figure 1 A schematic structural diagram of a personalized autonomous learning device provided by the embodiment of the present application is shown. like figure 1 As shown, this personalized self-learning device includes: login module 11 and game learning module 12, wherein,

[0044] The login module 11 is used to receive the login request of the user, and after the authentication of the user is passed, the user is allowed to log in;

[0045]In this embodiment, as an optional embodiment, the login module 11 includes: a login guidance unit 111 and a game learning interface display unit 112, wherein,

[0046] The login guidance unit 111 is configured to display the login guidance interface presented by the first element of the theme mapped to the current time according to the current time, so as to receive the user's login request in the login guidance interface and respond to the user's After passing the authentication, notify the game learning interface display unit ...

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Abstract

The embodiment of the invention provides a personalized self-learning device and method. The device comprises a login module for receiving a login request of a user and allowing the user to log in after the authentication of the user is passed, a game learning module used for receiving a game learning breakthrough request of the user, displaying a breakthrough learning game to the user, and controlling a breakthrough process of breakthrough game learning according to an interaction result of the user in the breakthrough game learning, wherein the breakthrough game learning is the presentationof the learning content of target teaching points in a game mode for the user to learn, according to last completed breakthrough information of the user, the mapping relationship between each breakthrough information and a virtual currency is inquired, the virtual currency mapped by the breakthrough information completed by the user last is obtained, and the virtual currency is used for the user to perform a preset learning task. According to the embodiment of the invention, the learning efficiency can be effectively improved.

Description

technical field [0001] The present invention relates to the field of blended learning, in particular to a device and method for personalized autonomous learning. Background technique [0002] Since the birth of the iPad in 2010, the application of mobile smart terminals in the field of education has received high attention. The incorporation of personal smartphones, tablets and laptops into traditional learning environments has changed the character of learning activities so that learning can happen anytime, anywhere. Therefore, in today's blended learning, in addition to the combination of online and face-to-face teaching, there is also a combination of face-to-face teaching and smart mobile terminals, and the blended learning environment is more abundant. [0003] The current learning method of interactive digital textbooks based on mobile terminals is usually to digitize paper-based learning content to form text pictures, and then use multimedia to present text pictures....

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q20/06G06Q30/06G06Q50/20G09B5/00
CPCG06Q20/065G06Q30/0601G06Q50/205G09B5/00
Inventor 孙众骆力明杜文丽胡艳霞丁梦美尤佳鑫刘杰周建设
Owner CAPITAL NORMAL UNIVERSITY
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