Character motion following method and device, computing device and storage medium

A technology that follows the device and the direction of movement, applied in the Internet field, can solve problems such as inability to present intermediate states, affect the game experience, and embed obstacles, etc., to achieve the effect of intelligent follow and improve the game experience
CN110292773AActive Publication Date: 2019-10-01ZHUHAI SEASUN MOBILE GAME TECH CO LTD

Patent Information

Authority / Receiving Office
CN Β· China
Current Assignee / Owner
ZHUHAI SEASUN MOBILE GAME TECH CO LTD
Publication Date
2019-10-01

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Abstract

The invention provides a character motion following method and device, a computing device and a storage medium. The character motion following method includes the steps that according to set recordingfrequency, a position point of a main character and corresponding state information of the position point are recorded; when it is determined that the distance between the main character and a non-player character NPC is greater than a distance threshold, the position point of the main character within the first distance range from the current position of the NPC is found, the NPC is endowed withstate information corresponding to the position point to enable the NPC to follow movement of the main character according to the state information corresponding to the position point, thus intelligent following of the NPC to a game character is realized, and the game experience is improved.
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Description

technical field

[0001] The present application relates to the technical field of the Internet, and in particular to a method and device for following a character movement, a computing device, and a computer-readable storage medium. Background technique

[0002] In games of the prior art, when it comes to following a character, for example, an NPC (Non-Player Character, Non-Player Character) follows a scene of a game character, and the NPC needs to follow the movement route of the game character in real time to move. The processing method in the prior art generally directly inquires the player's position, and then follows it in a straight line, so that obstacles cannot be avoided, which will lead to errors that some parts of the NPC character's body are buried in obstacles. In addition, when it is necessary to follow from a high place to a low place or from a low place to a high place, the NPC in the prior art can only teleport directly, and cannot present the same intermedia...

Claims

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