Game player grouping method and device in game, and storage medium

A player teaming and storage medium technology, applied in the field of games, can solve problems such as difficulty in adapting to players, difficulty in stub node expansion, etc.

Active Publication Date: 2020-02-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, for some global same-server games, when team formation is realized based on the above-mentioned existing stub nodes, if the number of players is too large, it is necessary to add

Method used

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  • Game player grouping method and device in game, and storage medium
  • Game player grouping method and device in game, and storage medium
  • Game player grouping method and device in game, and storage medium

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Embodiment Construction

[0109] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0110] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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Abstract

The invention provides a game player grouping method and a game player grouping device in a game, and a storage medium, and relates to the technical field of games. According to the technical scheme,a game server can acquire course information of a target grouping course corresponding to a first game player identifier from a group management server according to a grouping request sent by a firstclient-side, and then sends the course information to a second client-side corresponding to a second game player identifier, thus the second client-side can establish connection with the target grouping course in the group management server according to the course information, and then the grouping between game players corresponding to the first client-side and the second client-side is realized.By extracting the group management function from the game server to the group management server, the load of the game server is reduced, and thus the game grouping efficiency is promoted. When a plurality of game players are available, by increasing the grouping course in the group management server, the normal operation of the game grouping function can be guaranteed, and the complicated condition that the number of the game players changes in the game is adapted in the simpler capacity expansion manner.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a method, device and storage medium for players to form teams in a game. Background technique [0002] In online games, team formation is a very common function. The team formation function can organize different players into the same team. Members in the same team can see each other's status. Members in the team can perform various interactions. For example, it can include: mild typing chat, voice communication, and even heavy interaction on some model actions. [0003] At present, the common method of game team formation is: maintain a stub node in the server, and the stub node maintains the team status. The clients of the players in the team can interact through the stub node. For example, the stub node can be in The status information such as the position, orientation, and action of the player character is forwarded between the clients where the players are located....

Claims

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Application Information

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IPC IPC(8): A63F13/795A63F13/35
CPCA63F13/795A63F13/35A63F2300/5566
Inventor 王曦
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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