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Movement control method, device, equipment and storage medium in virtual scene

A virtual scene and control method technology, applied in the field of virtual environment, can solve the problems of long single game time, waste of user time, waste of terminal power, etc., to reduce single game time, shorten consumption time, and save terminal power Effect

Active Publication Date: 2022-04-08
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in related technologies, the complexity of the terrain or buildings in the virtual scene is relatively high, and it takes a long time for the player to control the virtual object to move between complex terrains or buildings, which will undoubtedly lead to a long single game time. Thus wasting the user's time and wasting the power of the terminal

Method used

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  • Movement control method, device, equipment and storage medium in virtual scene
  • Movement control method, device, equipment and storage medium in virtual scene
  • Movement control method, device, equipment and storage medium in virtual scene

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Embodiment Construction

[0056] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0057] First, a brief introduction to the nouns involved in the embodiments of this application:

[0058] 1) Virtual scene: it is a virtual scene displayed (or provided) when the application program is running on the terminal. The virtual scene can be a simulated environment scene of the real world, a semi-simulated and semi-fictitious three-dimensional environment scene, or a purely fictional three-dimensional environment scene. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene. In the following embodiments, the virtual scene is a three-dimensional virtual scene as an example for illustration, but this is not limited thereto. Optionally, t...

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PUM

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Abstract

The application discloses a movement control method, device, equipment and storage medium in a virtual scene, and relates to the field of virtual environment technology. The method includes: displaying the scene picture of the virtual scene on the display screen of the terminal, and obtaining the positional relationship between the virtual object currently controlled by the terminal and the first fixed prop, when the virtual object and the first fixed prop When the positional relationship satisfies the specified condition and the first specified operation is received, the virtual object is controlled to move to the second fixed prop along the virtual sliding rope between the first fixed prop and the second fixed prop, so that complex In the terrain, controlling the virtual object to move along a distance close to a straight line greatly shortens the time it takes for the virtual object to move in the complex terrain, thereby improving the efficiency of controlling the virtual object to move in the virtual scene, reducing the time of a single game, and saving Terminal power.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environment, and in particular to a method, device, device and storage medium for movement control in a virtual scene. Background technique [0002] A virtual shooting game is a game in which virtual objects are placed in a virtual environment, and a series of battle rules are provided, and players conduct individual or team battles according to the battle rules. [0003] Usually, the game result of the virtual shooting game is determined according to the result of the battle between each virtual object, that is, when a virtual object or a certain team successfully eliminates other virtual objects, the game is won. In related technologies, during the process of fighting in a virtual environment by controlling virtual objects, players can move with the help of terrain or building cover, and fight against virtual objects controlled by other players until all players from other team...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/422A63F13/5252A63F13/837
CPCA63F13/422A63F13/5252A63F13/837A63F2300/8076
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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