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Method, device and equipment for generating water depth map for mobile game

A technology of depth map and water generation, applied in image data processing, 3D image processing, instruments, etc., can solve problems such as performance consumption and reduce game fluency

Active Publication Date: 2020-06-05
广东趣炫网络股份有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] This application provides a mobile game-oriented method, device and device for generating a water depth map, which is used to solve the problem that the existing method of obtaining water surface depth needs to use a 3D camera to render all non-transparent objects in the scene, and the mobile game device will A technical problem that produces a large amount of performance consumption during the running of the game and reduces the fluency of the game

Method used

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  • Method, device and equipment for generating water depth map for mobile game
  • Method, device and equipment for generating water depth map for mobile game
  • Method, device and equipment for generating water depth map for mobile game

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Embodiment Construction

[0063] In order to enable those skilled in the art to better understand the solution of the application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the drawings in the embodiment of the application. Obviously, the described embodiment is only A part of the embodiments of the present application, but not all the embodiments, based on the embodiments in the present application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts, all belong to the scope of protection of the present application.

[0064] For ease of understanding, see image 3 , the present application provides an embodiment of a method for generating a water depth map for mobile games, including:

[0065] Step 101. Obtain the vertical depth of each point on the water surface offline, and store the vertical depth data in the first map.

[0066] It should be noted that, in order to avoid...

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Abstract

The invention discloses a method, a device and equipment for generating a water depth map for mobile games. An offline processing mode is adopted to carry out mapping on the water surface so as to obtain a second map of the uv offset value written into the water surface mesh; then, the uv deviation value of the water surface in the game is calculated through a second map obtained in an off-line mode; therefore, the water depth of each point of the water surface in the game is calculated; the water transparency of the corresponding point is calculated according to the water depth; and a water depth map is obtained in the game. According to the method, all non-transparent objects in the game scene do not need to be rendered again, and the technical problems that according to an existing water surface depth obtaining mode, a 3D camera needs to be used for rendering all non-transparent objects in the scene once, mobile game equipment can generate a large amount of performance consumption in the game running process, and the game fluency is reduced are solved.

Description

technical field [0001] The present application relates to the technical field of terminal games, in particular to a method, device and equipment for generating water depth maps for mobile games. Background technique [0002] In terminal games such as computer games and mobile games, there are usually water surface scenes, and the degree of fit between the generated effect of the water surface and the water surface in the real world affects the player's game experience. The closer the effect of the water surface in the game is The real world, the more it can improve the player's game experience. [0003] The color and transparency seen on the normal water surface are related to the distance traveled by the light, that is, the depth of the bottom of the water and the viewing angle of the current camera. If the water surface rendering is performed regardless of the depth and transparency of the water, the result will not be realistic enough, such as figure 1 and figure 2 as ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/20
CPCG06T15/205
Inventor 陈卓楷周晓明陈伟聪陈旭军
Owner 广东趣炫网络股份有限公司
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