Texture mapping method and device of three-dimensional model, storage medium and computer equipment

A 3D model and texture mapping technology, which is applied in the field of video games and computers, can solve the problems of reduced mapping accuracy and poor texture mapping effect, and achieve the effect of reducing accuracy

Pending Publication Date: 2021-05-14
NETEASE HANGZHOU NETWORK
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, when the number of vertices in the 3D model is insufficient, the mapping accuracy of the above-mentioned existing texture mapping methods will be reduced, and the effect of texture mapping is not good.

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  • Texture mapping method and device of three-dimensional model, storage medium and computer equipment
  • Texture mapping method and device of three-dimensional model, storage medium and computer equipment
  • Texture mapping method and device of three-dimensional model, storage medium and computer equipment

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Embodiment Construction

[0036] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts belong to the scope of protection of this application.

[0037]Embodiments of the present application provide a texture mapping method, device, storage medium, and computer equipment for a three-dimensional model. Specifically, the method for texture mapping of a three-dimensional model in the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game cons...

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Abstract

The embodiment of the invention discloses a texture mapping method and device of a three-dimensional model, a storage medium and computer equipment. The method comprises the steps of obtaining first texture coordinate information which is texture coordinate information of vertexes of patches in the three-dimensional model; sampling a first preset texture through the first texture coordinate information to obtain a tiled image of the first texture image; sampling a second preset texture through the first texture coordinate information to obtain a second texture image; taking the color information of the second texture image as second texture coordinate information, and resampling the tiled image of the first texture image to obtain resampled texture data; and performing texture mapping on the three-dimensional model according to the resampled texture data. According to the technical scheme of the invention, even if the vertexes of the three-dimensional model patch are few, the precision of texture mapping is still not affected, so that the problem that the precision of texture mapping is reduced when the vertexes of the three-dimensional model patch are insufficient is well solved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to the field of electronic games, and in particular to a texture mapping method, device, storage medium and computer equipment for a three-dimensional model. Background technique [0002] In the field of computer graphics, texture mapping, also known as texture mapping, specifically refers to obtaining a set of texture-related values ​​called parameter space values ​​by applying a projection function to points in space. Texture mapping can be described by a general texture pipeline. The initial point of the texture mapping process is a position in space. This position can be based on world space, but more commonly it is based on model space. [0003] The texture mapping method of the existing 3D model usually needs to obtain the texture coordinate information of the vertices of the 3D model, that is, the UV coordinates, and then map the texture (the texture is the data u...

Claims

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Application Information

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IPC IPC(8): G06T15/04G06T17/20
CPCG06T15/04G06T17/20
Inventor 黄振
Owner NETEASE HANGZHOU NETWORK
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