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Shooting method and device, electronic equipment and storage medium

A shooting method and technology of electronic equipment, applied in the computer field, can solve the problems of inability to obtain key pictures in time, inaccurate screenshot timing, missing game pictures, etc., to achieve the effects of timely recording, improving experience, and high-efficiency shooting

Pending Publication Date: 2021-05-28
SHANGHAI MIHOYO TIANMING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this method of manual screenshots, various key pictures cannot be obtained in time due to the player's screenshot operation not being timely or forgetting to take screenshots, etc., such as the interaction screen with non-player characters (Non-Player Character, NPC) The battle screen of the BOSS or the special effect screen of releasing skills during the battle, etc., it is difficult for players to obtain the fleeting screen in the game
At the same time, manual screenshots may also be due to network delays or machine freezes on the player's device, resulting in inaccurate screenshot timing and missing the appropriate game screen

Method used

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  • Shooting method and device, electronic equipment and storage medium
  • Shooting method and device, electronic equipment and storage medium
  • Shooting method and device, electronic equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0033] figure 1 It is a schematic flow chart of a shooting method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of shooting two or more target objects in multimedia resources, especially suitable for real-time shooting of game screens. Situations, such as triggering the shooting of each object according to the trigger area of ​​each object in the game screen, the method can be performed by a shooting device, and the device can be realized by hardware and / or software. The method specifically includes the following steps:

[0034] S110. Determine at least two target objects to be photographed.

[0035] Among them, the target object to be photographed refers to the key object to be photographed among the various objects contained in the current game scene, including but not limited to player-controlled characters, game monsters, game NPCs, scene buildings, loot and special effects for skill release. It should be noted that the ...

Embodiment 2

[0063] Figure 4 It is a schematic flowchart of a shooting method provided by Embodiment 2 of the present invention. On the basis of the above embodiments, this embodiment optionally determines the target trigger area according to the orientation information of each target object, including: according to each The orientation information corresponding to each target object determines the target angle range corresponding to each target object, and determines the target trigger area based on the target angle range. The explanations of terms that are the same as or corresponding to the above-mentioned embodiments will not be repeated here. see Figure 4 , the shooting method provided in this embodiment includes the following steps:

[0064] S410. Determine at least two target objects to be photographed.

[0065] S420. Determine orientation information of target parts of at least two target objects.

[0066] S430. Determine a target angle range corresponding to each target obje...

Embodiment 3

[0079] Figure 5 It is a schematic flowchart of a photographing method provided in Embodiment 3 of the present invention. In this embodiment, on the basis of the above-mentioned optional solutions, optionally, the at least two target objects include at least the first target object and the second target object Triggering shooting of at least two target objects based on the target trigger area includes: triggering shooting of at least two target objects based on the target trigger area of ​​the first target object and the target trigger area of ​​the second target object. The explanations of terms that are the same as or corresponding to the above-mentioned embodiments will not be repeated here.

[0080] see Figure 5 , the shooting method provided in this embodiment includes the following steps:

[0081] S510. Determine at least two target objects to be photographed.

[0082] S520. Determine orientation information of target parts of at least two target objects, and determine...

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Abstract

The embodiment of the invention discloses a shooting method and device, electronic equipment and a storage medium. The method comprises the following steps: determining at least two target objects to be shot; determining orientation information of the target parts of the at least two target objects, and determining a target triggering area according to the orientation information of each target object; and triggering to shoot the at least two target objects based on the target triggering area. According to the technical scheme, the orientation information of the target object is determined, so that the target triggering area of the target objects is further determined, the target triggering area is used as the shooting triggering condition, the game picture is shot, the high-efficiency shooting of the game picture is achieved, the accurate shooting of the key game picture is realized, so that timely recording of the highlight moment of the user is realized, and furthermore, the experience feeling of the user is improved.

Description

technical field [0001] Embodiments of the present invention relate to the field of computer technologies, and in particular, to a photographing method, device, electronic equipment, and storage medium. Background technique [0002] Currently, game screenshots are often captured through manual operations by players. In this method of manual screenshots, various key pictures cannot be obtained in time due to the player's screenshot operation not being timely or forgetting to take screenshots, etc., such as the interaction screen with non-player characters (Non-Player Character, NPC) The battle screen of the BOSS or the special effect screen of releasing skills during the battle, etc., it is difficult for players to obtain the fleeting screen in the game. At the same time, manual screenshots may also be due to network delays or machine freezes on the player's device, resulting in inaccurate screenshot timing and missing the appropriate game screen. Contents of the invention ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/85H04N5/232
CPCA63F13/85A63F13/52H04N23/62
Inventor 胡婷婷赵男包炎刘超施一东李鑫培师锐董一夫
Owner SHANGHAI MIHOYO TIANMING TECH CO LTD
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