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Virtual item use method and device, terminal and storage medium

A technology of props and virtual objects, applied in the field of human-computer interaction, which can solve problems such as actions of other virtual objects, impact on combat capabilities, dizziness, deceleration, etc., to achieve the effect of improving game experience, speeding up game progress, and reducing processing pressure

Inactive Publication Date: 2021-12-21
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In related technologies, virtual objects can use virtual props to produce negative gains such as dizziness and deceleration to other virtual objects within the scope of the props, and affect the actions and combat capabilities of other virtual objects

Method used

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  • Virtual item use method and device, terminal and storage medium
  • Virtual item use method and device, terminal and storage medium
  • Virtual item use method and device, terminal and storage medium

Examples

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Embodiment Construction

[0034] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0035] The "plurality" mentioned herein means two or more. "And / or" describes the association relationship of associated objects, indicating that there may be three types of relationships, for example, A and / or B may indicate: A exists alone, A and B exist simultaneously, and B exists independently. The character " / " generally indicates that the contextual objects are an "or" relationship.

[0036] First of all, the nouns involved in the embodiments of this application are introduced:

[0037] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional env...

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PUM

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Abstract

The embodiment of the invention discloses a virtual item using method and device, a terminal and a storage medium, and belongs to the field of human-computer interaction. The method comprises the steps of controlling a target virtual object to switch a target virtual prop and jump in response to a trigger operation on a prop use control; in response to landing of the target virtual object, triggering the target virtual item at the landing point, and displaying the triggering effect of the target virtual item, the action range of the triggered target virtual item taking the landing point as the center, the negative gain borne by the first virtual object in the negative state within the action range is reduced, and the first virtual object and the target virtual object belong to the same camp. By introducing the target virtual item, the negative gain of the virtual object within the action range of the target virtual item is reduced, the game playing process is accelerated, and the processing pressure of the server is reduced.

Description

technical field [0001] The embodiments of the present application relate to the field of human-computer interaction, and in particular to a method, device, terminal and storage medium for using virtual props. Background technique [0002] The battle game is a game in which multiple user accounts compete in the same scene. Users can manipulate virtual objects in the virtual environment to perform actions such as walking, running, climbing, shooting, etc., and multiple users can team up online in the same virtual environment. Collaborate to complete a task. [0003] In related technologies, virtual objects can use virtual props to produce negative gains such as dizziness and deceleration to other virtual objects within the scope of the props, and affect the actions and combat capabilities of other virtual objects. When the duration of the negative gain reaches a time threshold (for example, 5s), the negative gain is eliminated, and the actions and combat capabilities of the v...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/2145A63F13/52A63F13/55
CPCA63F13/2145A63F13/52A63F13/55A63F2300/308Y02P90/02
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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