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30results about How to "Speed up the game" patented technology

Virtual prop using method and device, equipment and storage medium

The invention discloses a virtual prop using method and device, equipment and a storage medium, and is applied to the field of application programs supporting a virtual environment. The method comprises the steps that a first user interface is displayed, the first user interface comprises a first picture, and the first picture is a picture for observing a virtual environment from the view angle ofa first virtual character; in response to an ignition instruction, the first virtual character is controlled to use the first virtual prop; in response to the fact that the second virtual prop is located in the action range of the first virtual prop, a second action effect generated by the first virtual prop on the second virtual prop is controlled, and the second action effect comprises prompt information for destroying the second virtual prop; in response to the fact that the second virtual character is located in the action range of the first virtual prop, a first action effect generated by the first virtual prop on the second virtual character is controlled, the first action effect comprises a damage value reduced by the life value of the second virtual character, and the damage valueis equal to 0 or smaller than a common attack damage value. According to the method, the man-machine interaction efficiency is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Display method and device for card type game, terminal and storage medium

ActiveCN109806577ASave resourcesImprove the efficiency of playing cardsCard gamesVideo gamesDisplay deviceComputer terminal
The application discloses a display method and a display device for a card type game, a terminal and a storage medium. The method comprises the following steps: displaying a preparation interface of the card type game, wherein the preparation interface comprises a game starting control; after acquiring a triggering signal corresponding to the game starting control, displaying a card showing interface of the card type game, wherein the card showing interface comprises the card face information of hand cards of a first user account, and the card face information of the hand cards of a second user account which has a team relationship with the first user account; after ending the card type game, displaying the result of the game. According to the display method and the display device for thecard type game, the terminal and the storage medium, a plurality of user accounts form a team to participate in the card type game, and the user accounts which belong to the same team can see the cardface information of the hand cards, so that the card required by a teammate can be selected and shown by a player according to the information of the hand cards of the teammate; therefore, the card is shown in a more targeted and more accurate manner, and the card showing efficiency is improved, which helps to accelerate the process of the mage, and save the resources of the terminal and a server.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Virtual object control method and device, terminal and storage medium

The invention discloses a virtual object control method and device, a terminal and a storage medium, and belongs to the technical field of computers and the Internet. The method comprises the steps ofcontrolling a first virtual object to move in a virtual environment provided by a game match in the game match of a shooting game; in response to the first virtual object moving to a specified position in the virtual environment, displaying a skill extraction process; if the dizziness skill is extracted in the skill extraction process, displaying a skill icon corresponding to the dizziness skillin the user interface of the game match; and in response to a trigger signal for the skill icon, controlling a second virtual object around the first virtual object to enter a dizzy state. According to the technical scheme provided by the embodiment of the invention, the product function of completing killing through one-time shooting is realized, so that the killing efficiency in game playing isimproved, the playing process is accelerated, the game playing duration is shortened, and the processing overhead of a server is reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game process control method and device, electronic equipment and storage medium

PendingCN113101644ASpeed ​​up the processReduce battery and data traffic consumptionVideo gamesGraphical user interfaceReal-time computing
The invention provides a game process control method and device, electronic equipment and a storage medium. In an action stage, displaying at least part of a first virtual scene of the action stage and a first virtual object located in the first virtual scene on a graphical user interface; determining an additional skill newly added by the first virtual object on the basis of the default skill of the role; when it is determined that the completion progress of the virtual task in the game playing stage reaches a progress threshold value, controlling the first virtual object to unlock the additional skill, and providing an additional skill control used for triggering the additional skill in the graphical user interface; and in response to a preset trigger event, controlling the graphical user interface to be switched to a second virtual picture in the discussion stage, and simultaneously displaying game states of the first virtual object and each second virtual object. Therefore, the process of the game can be accelerated, so that the consumption of electric quantity and data traffic of the terminal in the game process is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Display control method and device and storage medium

The invention discloses a display control method and device and a storage medium. The method comprises the steps of controlling display equipment to display a graphical user interface, and displayinga first graphic object representing an unmovable unit of a first camp and the route making the first graphic object connected with a preset position; displaying a second graphic object representing amovable unit of the first camp in the graphical user interface, and controlling the second graphic object to move starting from the first graphic object along the route; displaying an operation optionin the graphical user interface, responding to first operation on the operation option, and displaying a third graphic object representing a movable unit of a second camp in the graphical user interface; when second operation on the third graphic object is monitored, determining a moving target point in the graphical user interface, and controlling the third graphic object to move to the moving target point; when it is detected that the first graphic object or the second graphic object is located in the attack range of the third graphic object, controlling the third graphic object to attack the graphic object, and modifying the attribute value of the graphic object.
Owner:TENCENT TECH SHANGHAI

Wireless charging underwater model recognition system

The invention belongs to the technical field of underwater robot research and development and testing, and provides a wireless charging underwater model recognition system which comprises a wireless charging module, a radio frequency card reading module, a storage control module and a water sealing box. The wire charging module comprises an electric energy transmitter, a receiving coil, a high-frequency rectifying and filtering circuit and a rechargeable battery; the radio frequency card reading module comprises an antenna, a magnetic card and a radio frequency processor; the storage control module comprises a microcontroller, an LED lamp set, an external storage device and a wireless communication module. The invention provides a system for quickly evaluating a grabbing score of an underwater robot. The specification of the sea cucumber model grabbed by the underwater robot can be quickly read in an underwater environment, and is stored and recorded; the grades of the specifications of the grabbed sea cucumbers are displayed and read through the LED lamp set, a diver does not need to conduct manual fishing measurement, the competition cost is reduced. Meanwhile, the competition speed is increased, and meanwhile wireless charging of the system is achieved, so that the system can still be charged under the completely-sealed condition.
Owner:DALIAN UNIV OF TECH

Discharge type electronic sending device

The invention discloses a discharge type electronic sending device, which comprises a charging circuit, a rechargeable battery, a flash lamp circuit, a sounding circuit and a luminous tube indicating circuit, wherein the output end of the flash lamp circuit is connected with a flash lamp, the output end of the sounding circuit is connected with a horn, and the output end of the luminous tube indicating circuit is connected with a light-emitting diode; the flash lamp circuit, the sounding circuit and the luminous tube indicating circuit are respectively connected with the rechargeable battery through normally-open contacts of a linked switch; and the sounding circuit is electrically connected with the horn through normally-closed contacts of the linked switch, and the flash lamp circuit is electrically connected with the flash lamp through the normally-closed contacts of the linked switch. The discharge type electronic sending device has the advantages of simple structure, convenience in manufacture and use and no smoke, is favorable of environmental protection, and is not influenced by the ambient temperature and humidity. The conditions such as dumb guns and bullet buckling are avoided, the game progress is accelerated, and the safety, the reliability and stability in competition events of sports are increased.
Owner:山东润蒙应急救援装备有限公司

Floating ball machine structure

The invention provides a floating ball machine structure which comprises a box body, a ball guide seat and a ball control seat, wherein the box body is provided with multiple ball storage spaces; a ball taking tube penetrates through the top of the box body; a ball disc is arranged below the box body; the ball guide seat is provided with a top plate and a seat body; a plurality of upper through holes and a ball return hole are formed in the plate surface of the top plate; a plurality of ball grooves are formed inside the seat body; the upper ends of the ball grooves are connected with the upper through holes; the lower ends of the ball grooves are communicated with the ball taking tube; the ball control seat comprises an upper seat plate component, a lower seat plate, at least two verticalplates, multiple containing tubes, multiple displacement plates, multiple ball tracks and multiple air blower components; the upper seat plate component is provided with multiple ball outlet holes; acrosspiece is arranged in the ball outlet holes; the lower seat plate is assembled above the top plate of the ball guide seat and provided with multiple limiting holes; the at least two vertical plates are arranged between the upper seat plate component and the lower seat plate to form an overhead space; the multiple air blower components are arranged below the ball disc. According to the structure, different games can be played by the same machine at the same time, so that the interestingness of players is improved, and economic benefits of game consoles are increased.
Owner:BINGOTIMES DIGITAL TECH

Archery automatic target reporting system and method based on radar detection technology

The invention discloses an archery automatic target scoring system and method based on a radar detection technology. The system comprises a real-time score collection subsystem, a target position score treatment subsystem and an overall score monitoring subsystem. The real-time score collection subsystem transmits collected real-time scores to the target position score treatment subsystem through a wireless network, and then the target position score treatment subsystem transmits the information to the overall score monitoring subsystem. According to the automatic target scoring system, the radar detection technology and the embedded technology are combined, and the target scoring automation degree and accuracy are greatly improved compared with a traditional manual target scoring way. By means of the automatic target scoring system, the working process of archery competition information treatment is simplified, score collection efficiency is improved, the competition rhythm is possibly accelerated, and competition is more intuitive and has the higher appreciation value. In addition, the automatic garget scoring application range can be enlarged due to the low cost, and the archery automatic target scoring system and method have the very important effect on promoting development of the whole archery competition system.
Owner:HOHAI UNIV CHANGZHOU

shoes with modified soles

A sports shoe (1), in particular for playing racquet sports, the sports shoe (1) comprising an outer sole (2) and an upper (3). The contact surface (8) of the outer sole (2) has a first support portion (31), and the first support portion (31) includes: a first subsection (32), which extends from the lateral side (6) to the medial side ( 7) along the edge of the front end (5); and the second subsection (33), which is from the first subsection (32) towards the direction of the rear end (4) and from the outer side (6) towards the inner side The direction of side (7) extends. The contact surface (8) has a second support portion (34) from the first subsection (32) of the first support portion (31) towards the rear end (4) and from the first support portion The second subsection (33) of (31) extends in the direction of the inner side (7). The average coefficient of friction of the first support portion (31) is greater than the average coefficient of friction of the second support portion (34).
Owner:SALOMON SA

Implantation method for interaction entertainment trademark advertisement

The invention belongs to the field of the identification technology and the digital interaction entertainment, which relates to a novel digital interaction entertainment trademark advertisement method based on the computer vision and image processing technology and a trademark advertisement which applies the pattern recognition and statistical learning technology to interaction games. The steps of the method of the invention comprise selecting a positive sample and a negative sample, demarcating the positive sample, training the positive and negative samples by a statistical learning method, generating a waterfall type cascade classifier according to the training result, and identifying trademarks in an identification video according to the classifier. The digital interaction entertainment trademark advertisement method of the invention changes the traditional single advertisement mode, utilizes the up-to-date computer vision and image processing technology to realize the automatic detection and identification of trademarks, and synchronizes advertisements and games, besides, the advertisement process needs user participation, which is real-time and robust, is strong in zest, and is easy in realization and operation. The invention not only can expand the value-added channel of the games, but also can enable the games to have more interactions and immersions.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI +1
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