Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

30results about How to "Speed up the game" patented technology

Virtual prop using method and device, equipment and storage medium

The invention discloses a virtual prop using method and device, equipment and a storage medium, and is applied to the field of application programs supporting a virtual environment. The method comprises the steps that a first user interface is displayed, the first user interface comprises a first picture, and the first picture is a picture for observing a virtual environment from the view angle ofa first virtual character; in response to an ignition instruction, the first virtual character is controlled to use the first virtual prop; in response to the fact that the second virtual prop is located in the action range of the first virtual prop, a second action effect generated by the first virtual prop on the second virtual prop is controlled, and the second action effect comprises prompt information for destroying the second virtual prop; in response to the fact that the second virtual character is located in the action range of the first virtual prop, a first action effect generated by the first virtual prop on the second virtual character is controlled, the first action effect comprises a damage value reduced by the life value of the second virtual character, and the damage valueis equal to 0 or smaller than a common attack damage value. According to the method, the man-machine interaction efficiency is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Clue retrieving method and device in game, electronic equipment and storage medium

The invention provides a clue retrieving method and device in a game, electronic equipment and a storage medium, and relates to the technical field of computers. The method can be applied to game scenes. The clue retrieving method in the game comprises the steps that identification controls of multiple virtual roles are displayed in a first display area of a graphical user interface; responding totouch operation acting on the identification controls, the identification controls are moved and displayed a second display area of the graphical user interface, and identification information of theidentification controls corresponding to the virtual roles is obtained; clue data stored in a mobile terminal is obtained, and role clue data corresponding to the virtual roles are retrieved in the clue data according to the identification information, so that the role clue data is displayed in the second display area of the graphical user interface. According to the technical scheme, on the onehand, operation is easy, and the learning cost of players is lowered; on the other hand, the memory burden of the players can be relieved, the interestingness of the game is improved, and the game experience of the players is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Display method and device for card type game, terminal and storage medium

ActiveCN109806577ASave resourcesImprove the efficiency of playing cardsCard gamesVideo gamesDisplay deviceComputer terminal
The application discloses a display method and a display device for a card type game, a terminal and a storage medium. The method comprises the following steps: displaying a preparation interface of the card type game, wherein the preparation interface comprises a game starting control; after acquiring a triggering signal corresponding to the game starting control, displaying a card showing interface of the card type game, wherein the card showing interface comprises the card face information of hand cards of a first user account, and the card face information of the hand cards of a second user account which has a team relationship with the first user account; after ending the card type game, displaying the result of the game. According to the display method and the display device for thecard type game, the terminal and the storage medium, a plurality of user accounts form a team to participate in the card type game, and the user accounts which belong to the same team can see the cardface information of the hand cards, so that the card required by a teammate can be selected and shown by a player according to the information of the hand cards of the teammate; therefore, the card is shown in a more targeted and more accurate manner, and the card showing efficiency is improved, which helps to accelerate the process of the mage, and save the resources of the terminal and a server.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Virtual object control method and device, terminal and storage medium

The invention discloses a virtual object control method and device, a terminal and a storage medium, and belongs to the technical field of computers and the Internet. The method comprises the steps ofcontrolling a first virtual object to move in a virtual environment provided by a game match in the game match of a shooting game; in response to the first virtual object moving to a specified position in the virtual environment, displaying a skill extraction process; if the dizziness skill is extracted in the skill extraction process, displaying a skill icon corresponding to the dizziness skillin the user interface of the game match; and in response to a trigger signal for the skill icon, controlling a second virtual object around the first virtual object to enter a dizzy state. According to the technical scheme provided by the embodiment of the invention, the product function of completing killing through one-time shooting is realized, so that the killing efficiency in game playing isimproved, the playing process is accelerated, the game playing duration is shortened, and the processing overhead of a server is reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game process control method and device, electronic equipment and storage medium

PendingCN113101644ASpeed ​​up the processReduce battery and data traffic consumptionVideo gamesGraphical user interfaceReal-time computing
The invention provides a game process control method and device, electronic equipment and a storage medium. In an action stage, displaying at least part of a first virtual scene of the action stage and a first virtual object located in the first virtual scene on a graphical user interface; determining an additional skill newly added by the first virtual object on the basis of the default skill of the role; when it is determined that the completion progress of the virtual task in the game playing stage reaches a progress threshold value, controlling the first virtual object to unlock the additional skill, and providing an additional skill control used for triggering the additional skill in the graphical user interface; and in response to a preset trigger event, controlling the graphical user interface to be switched to a second virtual picture in the discussion stage, and simultaneously displaying game states of the first virtual object and each second virtual object. Therefore, the process of the game can be accelerated, so that the consumption of electric quantity and data traffic of the terminal in the game process is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Display control method and device and storage medium

The invention discloses a display control method and device and a storage medium. The method comprises the steps of controlling display equipment to display a graphical user interface, and displayinga first graphic object representing an unmovable unit of a first camp and the route making the first graphic object connected with a preset position; displaying a second graphic object representing amovable unit of the first camp in the graphical user interface, and controlling the second graphic object to move starting from the first graphic object along the route; displaying an operation optionin the graphical user interface, responding to first operation on the operation option, and displaying a third graphic object representing a movable unit of a second camp in the graphical user interface; when second operation on the third graphic object is monitored, determining a moving target point in the graphical user interface, and controlling the third graphic object to move to the moving target point; when it is detected that the first graphic object or the second graphic object is located in the attack range of the third graphic object, controlling the third graphic object to attack the graphic object, and modifying the attribute value of the graphic object.
Owner:TENCENT TECH SHANGHAI

Virtual item use method and device, terminal and storage medium

The embodiment of the invention discloses a virtual item using method and device, a terminal and a storage medium, and belongs to the field of human-computer interaction. The method comprises the steps of controlling a target virtual object to switch a target virtual prop and jump in response to a trigger operation on a prop use control; in response to landing of the target virtual object, triggering the target virtual item at the landing point, and displaying the triggering effect of the target virtual item, the action range of the triggered target virtual item taking the landing point as the center, the negative gain borne by the first virtual object in the negative state within the action range is reduced, and the first virtual object and the target virtual object belong to the same camp. By introducing the target virtual item, the negative gain of the virtual object within the action range of the target virtual item is reduced, the game playing process is accelerated, and the processing pressure of the server is reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Wireless charging underwater model recognition system

The invention belongs to the technical field of underwater robot research and development and testing, and provides a wireless charging underwater model recognition system which comprises a wireless charging module, a radio frequency card reading module, a storage control module and a water sealing box. The wire charging module comprises an electric energy transmitter, a receiving coil, a high-frequency rectifying and filtering circuit and a rechargeable battery; the radio frequency card reading module comprises an antenna, a magnetic card and a radio frequency processor; the storage control module comprises a microcontroller, an LED lamp set, an external storage device and a wireless communication module. The invention provides a system for quickly evaluating a grabbing score of an underwater robot. The specification of the sea cucumber model grabbed by the underwater robot can be quickly read in an underwater environment, and is stored and recorded; the grades of the specifications of the grabbed sea cucumbers are displayed and read through the LED lamp set, a diver does not need to conduct manual fishing measurement, the competition cost is reduced. Meanwhile, the competition speed is increased, and meanwhile wireless charging of the system is achieved, so that the system can still be charged under the completely-sealed condition.
Owner:DALIAN UNIV OF TECH

Game data processing method and device, electronic equipment and storage medium

PendingCN114377396AAdjust skill configuration parametersIncrease the speed of progressVideo gamesGraphical user interfaceTerminal equipment
The invention provides a game data processing method and device, electronic equipment and a storage medium, and the method comprises the steps that a game interface corresponding to a first virtual character is displayed in a graphical user interface of terminal equipment for controlling the first virtual character, and the game interface comprises a first skill control and a game picture; the game picture comprises a virtual scene picture in the view of a first virtual character, and the first virtual character belongs to a first camp; in response to a trigger operation for the first skill control, controlling the first virtual character to generate skill identifiers with other virtual characters in the first camp; and in response to a displacement control operation for the target virtual character, adjusting a skill configuration parameter of the target virtual character according to a relative displacement relationship of the target virtual character relative to the skill identifier. In this way, the game process of the attacker and the keeper can be promoted, the progress speed of game match is increased, the game rhythm is improved, and therefore the game experience of players is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Processing method and device for information in game, electronic equipment and readable storage medium

The invention provides a processing method and device for information in a game, electronic equipment and a readable storage medium. The information processing method comprises the following steps: in response to a triggering operation for a basic skill control in a first game playing stage, controlling a first virtual character to change the camp of a first target, namely a second virtual character hit by a basic skill from the second camp to the first camp; controlling the virtual game to enter a second game playing stage in response to the fact that the game process of the first game playing stage meets a game switching condition in the process of the first game playing stage; and acquiring game adjustment parameters of the second game playing stage, and adjusting game running logic in the second game playing stage according to the game adjustment parameters. By means of the method and the device in the invention, players can experience different roles in one virtual game; and only confrontation and conversion of camps are involved in the scheme, and elimination of the virtual roles is not involved, so man-machine interaction efficiency can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game object reloading processing method and device, medium and product

The invention provides a game object reloading processing method and device, a medium and a product, and the method comprises the steps: displaying target equipment on a first graphical user interface; in response to a first touch operation acting on the target equipment, displaying at least one piece of existing equipment assembled by the game role in the first graphical user interface; and in response to the second touch operation, replacing the existing equipment determined by the second touch operation with the target equipment. The existing equipment selected by the user can be determined based on one-time operation, the terminal equipment can directly operate again, and the determined existing equipment is replaced with the target equipment. The user operation is reduced, and the options do not need to be continuously opened, confirmed and closed; therefore, the reloading time is shortened, the reloading efficiency is improved, and the game progress is accelerated.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game control method and device, electronic equipment and storage medium

PendingCN112807693AIncrease diversityDoes not affect the gaming experienceVideo gamesHuman–computer interactionComputer engineering
The invention relates to the technical field of games, and especially relates to a game control method and device, electronic equipment and a storage medium. After a first user account is determined to be an abnormal account, when it is detected that a first virtual character corresponding to the first user account initiates a virtual attack on a second virtual character, an actually displayed second damage value can be determined based on a first damage value of the virtual attack. Therefore, the abnormal account is allowed to play the game, and the damage of the abnormal account to the virtual characters of other players is limited, so that the matching success rate of the players in the game can be improved while the diversity of game control is improved on the premise of not influencing the game experience of other players, and the progress of the game is accelerated.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Discharge type electronic sending device

The invention discloses a discharge type electronic sending device, which comprises a charging circuit, a rechargeable battery, a flash lamp circuit, a sounding circuit and a luminous tube indicating circuit, wherein the output end of the flash lamp circuit is connected with a flash lamp, the output end of the sounding circuit is connected with a horn, and the output end of the luminous tube indicating circuit is connected with a light-emitting diode; the flash lamp circuit, the sounding circuit and the luminous tube indicating circuit are respectively connected with the rechargeable battery through normally-open contacts of a linked switch; and the sounding circuit is electrically connected with the horn through normally-closed contacts of the linked switch, and the flash lamp circuit is electrically connected with the flash lamp through the normally-closed contacts of the linked switch. The discharge type electronic sending device has the advantages of simple structure, convenience in manufacture and use and no smoke, is favorable of environmental protection, and is not influenced by the ambient temperature and humidity. The conditions such as dumb guns and bullet buckling are avoided, the game progress is accelerated, and the safety, the reliability and stability in competition events of sports are increased.
Owner:山东润蒙应急救援装备有限公司

Information processing method and device in game, electronic equipment and readable storage medium

The invention provides an information processing method and device in a game, electronic equipment and a readable storage medium, and the method comprises the steps: controlling a first virtual character to mark a first target character through a virtual marker in response to a first triggering operation; in response to a second trigger operation, controlling the first virtual character to obtain a virtual marker corresponding to a first target character and / or a virtual marker corresponding to a second target character in the virtual scene, and updating a virtual attribute value of the first virtual character according to the obtained virtual marker; and when the virtual attribute value reaches a preset threshold value, responding to a third trigger operation, and controlling the first virtual character to execute a corresponding game behavior. In this way, the first virtual character can be controlled to obtain the virtual marker in the game process to achieve change of the virtual attribute value of the first virtual character, the game process can be accelerated, and the game difficulty is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Electronic playing card

InactiveCN109420328AGuaranteed battery lifeTo achieve the purpose of shufflingCard gamesMicrocontrollerPlaying card
An electronic playing card is disclosed. The invention relates to a playing card and especially relates to improvement of traditional playing cards. The electronic playing card that automatically shuffles and does not require manual operation is provided. The electronic playing card includes a card box and two pair of playing cards, wherein each of the two pair of playing cards includes fifty-fourcard faces. The electronic playing card is characterized in that each of the card faces comprises a silicone rubber shell; the silicone rubber shell is provided with a light emitting-diode array usedfor displaying numbers and a neon lamp tube used for displaying pattern colors; a circuit board and a battery are disposed in the silicone rubber shell; the battery supplies power to the circuit board; the light emitting-diode array and the neon lamp tube are separately connected to the circuit board; a single-chip computer chip and a solar cell are disposed in the card box; and the solar cell separately supplies power to the single-chip computer chip and the battery. The electronic playing card can be used alternately by the two pairs of playing cards to speed up a game process, and does notneed manual shuffling to save time and labour.
Owner:林幸东

Scoring method for bowling game

A score system for bowling features that on the basis of existing computer program in score system, the function that whether ditch ball, or all hit, or only skittles No.7 or No.10 hit takes place ornot can be judged and based on the judged result a decision of continuing next cycle or omitting some unnecessary steps can be made is added for less waiting time.
Owner:上海康体保龄设备制造有限公司

Virtual item using method and device, terminal and storage medium

The embodiment of the invention discloses a virtual item using method and device, a terminal and a storage medium, which belong to the field of human-computer interaction. The method comprises the steps of controlling a target virtual object to switch a target virtual item and jump in response to a trigger operation on an item use control, in response to landing of the target virtual object, triggering the target virtual item at the landing point, and displaying the triggering effect of the target virtual item, the action range of the triggered target virtual item taking the landing point as the center, and reducing the negative gain borne by the first virtual object in the negative state within the action range, wherein the first virtual object and the target virtual object belong to the same camp. By introducing the target virtual item, the negative gain of the virtual object within the action range of the target virtual item is reduced, the game playing process is accelerated, and the processing pressure of the server is reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Virtual object control method, device, terminal and storage medium

The application discloses a virtual object control method, device, terminal and storage medium, belonging to the technical field of computers and the Internet. The method includes: in the game match of the shooting game, controlling the first virtual object to move in the virtual environment provided by the game match; in response to the first virtual object moving to a designated position in the virtual environment, displaying the skill extraction process; If the stun skill is extracted during the skill extraction process, the skill icon corresponding to the stun skill is displayed in the user interface of the game match; in response to the trigger signal for the skill icon, control the second virtual object around the first virtual object to enter the stun state. In the technical solution provided by the embodiment of the present application, the product function of killing with one shot is realized, which helps to improve the efficiency of killing in the game, speed up the process of the game, shorten the duration of the game, thereby reducing Server processing overhead.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Processing method and device of virtual equipment in game, electronic equipment and storage medium

The invention provides a processing method and device for virtual equipment in a game, electronic equipment and a storage medium. The method comprises the steps of displaying first pre-purchased equipment, responding to a first pre-purchased operation for target candidate equipment, determining second pre-purchased equipment, and determining a pre-purchased sequence of the second pre-purchased equipment as a pre-purchased sequence prior to the first pre-purchased equipment. Therefore, under the condition that the first pre-purchased equipment is pre-purchased, a player can execute the first pre-purchased operation for the target candidate equipment and determine the second pre-purchased equipment of which the pre-purchased sequence is prior to the pre-purchased sequence of the first pre-purchased equipment, so that the player can change the pre-purchased plan for purchasing the virtual equipment without repeatedly interacting with the terminal equipment; by means of the method, operation of players can be convenient and short in operation time, so that the interaction process between the players and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game progress is accelerated.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Floating ball machine structure

The invention provides a floating ball machine structure which comprises a box body, a ball guide seat and a ball control seat, wherein the box body is provided with multiple ball storage spaces; a ball taking tube penetrates through the top of the box body; a ball disc is arranged below the box body; the ball guide seat is provided with a top plate and a seat body; a plurality of upper through holes and a ball return hole are formed in the plate surface of the top plate; a plurality of ball grooves are formed inside the seat body; the upper ends of the ball grooves are connected with the upper through holes; the lower ends of the ball grooves are communicated with the ball taking tube; the ball control seat comprises an upper seat plate component, a lower seat plate, at least two verticalplates, multiple containing tubes, multiple displacement plates, multiple ball tracks and multiple air blower components; the upper seat plate component is provided with multiple ball outlet holes; acrosspiece is arranged in the ball outlet holes; the lower seat plate is assembled above the top plate of the ball guide seat and provided with multiple limiting holes; the at least two vertical plates are arranged between the upper seat plate component and the lower seat plate to form an overhead space; the multiple air blower components are arranged below the ball disc. According to the structure, different games can be played by the same machine at the same time, so that the interestingness of players is improved, and economic benefits of game consoles are increased.
Owner:BINGOTIMES DIGITAL TECH

Archery automatic target reporting system and method based on radar detection technology

The invention discloses an archery automatic target scoring system and method based on a radar detection technology. The system comprises a real-time score collection subsystem, a target position score treatment subsystem and an overall score monitoring subsystem. The real-time score collection subsystem transmits collected real-time scores to the target position score treatment subsystem through a wireless network, and then the target position score treatment subsystem transmits the information to the overall score monitoring subsystem. According to the automatic target scoring system, the radar detection technology and the embedded technology are combined, and the target scoring automation degree and accuracy are greatly improved compared with a traditional manual target scoring way. By means of the automatic target scoring system, the working process of archery competition information treatment is simplified, score collection efficiency is improved, the competition rhythm is possibly accelerated, and competition is more intuitive and has the higher appreciation value. In addition, the automatic garget scoring application range can be enlarged due to the low cost, and the archery automatic target scoring system and method have the very important effect on promoting development of the whole archery competition system.
Owner:HOHAI UNIV CHANGZHOU

Virtual object control method and device, electronic equipment and storage medium

The invention discloses a virtual object control method and device, electronic equipment and a storage medium. The method comprises the steps: receiving an object exchange instruction on a pattern matrix of a first interface of a screen; making the positions of the first pattern object and the second pattern object exchanged according to the object exchange instruction, and when it is detected that after the positions of the first pattern object and the second pattern object are exchanged, and a preset number of pattern objects of the same type are connected, eliminating the connected pattern objects; according to the eliminated pattern object, increasing an energy value of a corresponding target defense object in the defense objects of the first interface; when the energy value of the target defense object reaches the preset value, making the attacking object attacked more strongly, and the fierce degree of battle improved, so that improvement of the killing efficiency in game playing is facilitated, the playing process is accelerated, the game playing duration is shortened, and the processing overhead of the terminal and the server is reduced.
Owner:上海易娱网络科技有限公司

shoes with modified soles

A sports shoe (1), in particular for playing racquet sports, the sports shoe (1) comprising an outer sole (2) and an upper (3). The contact surface (8) of the outer sole (2) has a first support portion (31), and the first support portion (31) includes: a first subsection (32), which extends from the lateral side (6) to the medial side ( 7) along the edge of the front end (5); and the second subsection (33), which is from the first subsection (32) towards the direction of the rear end (4) and from the outer side (6) towards the inner side The direction of side (7) extends. The contact surface (8) has a second support portion (34) from the first subsection (32) of the first support portion (31) towards the rear end (4) and from the first support portion The second subsection (33) of (31) extends in the direction of the inner side (7). The average coefficient of friction of the first support portion (31) is greater than the average coefficient of friction of the second support portion (34).
Owner:SALOMON SA

Implantation method for interaction entertainment trademark advertisement

The invention belongs to the field of the identification technology and the digital interaction entertainment, which relates to a novel digital interaction entertainment trademark advertisement method based on the computer vision and image processing technology and a trademark advertisement which applies the pattern recognition and statistical learning technology to interaction games. The steps of the method of the invention comprise selecting a positive sample and a negative sample, demarcating the positive sample, training the positive and negative samples by a statistical learning method, generating a waterfall type cascade classifier according to the training result, and identifying trademarks in an identification video according to the classifier. The digital interaction entertainment trademark advertisement method of the invention changes the traditional single advertisement mode, utilizes the up-to-date computer vision and image processing technology to realize the automatic detection and identification of trademarks, and synchronizes advertisements and games, besides, the advertisement process needs user participation, which is real-time and robust, is strong in zest, and is easy in realization and operation. The invention not only can expand the value-added channel of the games, but also can enable the games to have more interactions and immersions.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI +1
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products