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Information processing method and device in game, electronic equipment and readable storage medium

An information processing method and game technology, applied to indoor games, video games, sports accessories, etc., can solve the problems of high game difficulty, difficulty in winning the game, and long time consumption, so as to speed up the game process and reduce the game time. Difficulty, the effect of increasing the kill rate

Pending Publication Date: 2022-04-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Since the number of virtual characters in different camps is not consistent in an asymmetric competitive game, the camp with a small number of virtual characters will be at a disadvantage. For the virtual characters in this camp, the game is more difficult. The game takes a long time and it is difficult to win the game

Method used

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  • Information processing method and device in game, electronic equipment and readable storage medium
  • Information processing method and device in game, electronic equipment and readable storage medium
  • Information processing method and device in game, electronic equipment and readable storage medium

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Embodiment Construction

[0059] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by those skilled in the art withou...

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PUM

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Abstract

The invention provides an information processing method and device in a game, electronic equipment and a readable storage medium, and the method comprises the steps: controlling a first virtual character to mark a first target character through a virtual marker in response to a first triggering operation; in response to a second trigger operation, controlling the first virtual character to obtain a virtual marker corresponding to a first target character and / or a virtual marker corresponding to a second target character in the virtual scene, and updating a virtual attribute value of the first virtual character according to the obtained virtual marker; and when the virtual attribute value reaches a preset threshold value, responding to a third trigger operation, and controlling the first virtual character to execute a corresponding game behavior. In this way, the first virtual character can be controlled to obtain the virtual marker in the game process to achieve change of the virtual attribute value of the first virtual character, the game process can be accelerated, and the game difficulty is reduced.

Description

technical field [0001] The present application relates to the technical field of games, in particular to an information processing method, device, electronic equipment and readable storage medium in games. Background technique [0002] With the gradual increase of game types, asymmetric confrontation competitive games, in such games, there are different game camps, and the number of virtual characters in different game camps is not the same. Disguise to complete the task and escape the pursuit of the virtual character of the enemy camp; while the virtual character in a certain camp is completing the task, the disguise may have the risk of being seen through. [0003] Since the number of virtual characters in different camps is not consistent in an asymmetric competitive game, the camp with a small number of virtual characters will be at a disadvantage. For the virtual characters in this camp, the game is more difficult. The game takes a long time, and it is difficult to win...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/58
Inventor 唐与迪
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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