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Processing method and device of virtual equipment in game, electronic equipment and storage medium

A processing method and equipment technology, applied in the game field, can solve problems such as cumbersome operation, low operation efficiency, and reduced human-computer interaction efficiency, and achieve the effects of convenient operation, improved operation efficiency, and reduced interaction process

Pending Publication Date: 2022-06-03
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Here, the player needs to interact with the terminal device multiple times to change the pre-purchase plan for purchasing virtual equipment. As a result, the player's operation is more cumbersome and the operation efficiency is low, which in turn reduces the efficiency of human-computer interaction

Method used

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  • Processing method and device of virtual equipment in game, electronic equipment and storage medium
  • Processing method and device of virtual equipment in game, electronic equipment and storage medium
  • Processing method and device of virtual equipment in game, electronic equipment and storage medium

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Embodiment Construction

[0066] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of the present application, but not all of the embodiments. The components of the embodiments of the present application generally described and illustrated in the drawings herein may be arranged and designed in a variety of different configurations. Thus, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the application as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtaine...

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Abstract

The invention provides a processing method and device for virtual equipment in a game, electronic equipment and a storage medium. The method comprises the steps of displaying first pre-purchased equipment, responding to a first pre-purchased operation for target candidate equipment, determining second pre-purchased equipment, and determining a pre-purchased sequence of the second pre-purchased equipment as a pre-purchased sequence prior to the first pre-purchased equipment. Therefore, under the condition that the first pre-purchased equipment is pre-purchased, a player can execute the first pre-purchased operation for the target candidate equipment and determine the second pre-purchased equipment of which the pre-purchased sequence is prior to the pre-purchased sequence of the first pre-purchased equipment, so that the player can change the pre-purchased plan for purchasing the virtual equipment without repeatedly interacting with the terminal equipment; by means of the method, operation of players can be convenient and short in operation time, so that the interaction process between the players and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game progress is accelerated.

Description

technical field [0001] The present application relates to the technical field of games, and in particular, to a method, apparatus, electronic device and storage medium for processing virtual equipment in games. Background technique [0002] In MOBA (Multiplayer Online Battle Arena, multiplayer online tactical competitive game) games, players need to purchase various types of virtual equipment for the controlled virtual object to improve various attributes of the controlled virtual object. Generally speaking, there is a pre-order function in the game, that is, the player sets a pre-order plan and purchases virtual equipment according to the pre-order plan during the battle. [0003] In the prior art, after the player pre-purchases the first virtual equipment for the controlled virtual object, if the player wants to change the pre-purchase plan, for example, purchase the second virtual equipment for the controlled virtual object before purchasing the first virtual equipment, t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/79A63F13/57A63F13/537A63F13/822
CPCA63F13/79A63F13/57A63F13/537A63F13/822
Inventor 王泽刘勇成胡志鹏袁思思程龙
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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