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Virtual object control method, device, terminal and storage medium

A technology of virtual objects and control methods, which is applied in the fields of devices, terminals, storage media, and virtual object control methods, can solve problems such as long consumption, increased server processing overhead, and long time-consuming game games, so as to shorten the duration, The effect of reducing processing overhead and speeding up the game process

Active Publication Date: 2021-08-10
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in the above-mentioned related technologies, the first virtual object controlled by the user takes a long time to kill all the second virtual objects, which leads to a long time-consuming game and increases the processing overhead of the server.

Method used

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  • Virtual object control method, device, terminal and storage medium
  • Virtual object control method, device, terminal and storage medium
  • Virtual object control method, device, terminal and storage medium

Examples

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Embodiment Construction

[0034] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0035] Please refer to figure 1 , which shows a schematic diagram of a game running environment provided by an embodiment of the present application. The game running environment may include: a terminal 10 and a server 20 .

[0036] The terminal 10 may be an electronic device such as a mobile phone, a tablet computer, a game console, an e-book reader, a multimedia playback device, a wearable device, and a PC (Personal Computer, personal computer). Clients of application programs (such as game application programs) can be installed in the terminal 10 .

[0037] In the embodiment of the present application, the above-mentioned application program refers to a shooting game application program. The shooting game application progra...

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PUM

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Abstract

The application discloses a virtual object control method, device, terminal and storage medium, belonging to the technical field of computers and the Internet. The method includes: in the game match of the shooting game, controlling the first virtual object to move in the virtual environment provided by the game match; in response to the first virtual object moving to a designated position in the virtual environment, displaying the skill extraction process; If the stun skill is extracted during the skill extraction process, the skill icon corresponding to the stun skill is displayed in the user interface of the game match; in response to the trigger signal for the skill icon, control the second virtual object around the first virtual object to enter the stun state. In the technical solution provided by the embodiment of the present application, the product function of killing with one shot is realized, which helps to improve the efficiency of killing in the game, speed up the process of the game, shorten the duration of the game, thereby reducing Server processing overhead.

Description

technical field [0001] The present application relates to the technical field of computers and the Internet, and in particular to a virtual object control method, device, terminal and storage medium. Background technique [0002] At present, shooting games have become more and more popular. [0003] In the game match of the shooting game, the user can control the first virtual object, use a virtual weapon to attack the second virtual object (such as a computer-controlled AI (Artificial Intelligence, artificial intelligence) virtual object), when the first virtual object kills the After all the second virtual objects in the second game match, the first virtual object wins the current game match. [0004] However, in the above related technologies, it takes a long time for the first virtual object controlled by the user to kill all the second virtual objects, which leads to a long time-consuming game and increases the processing overhead of the server. Contents of the inven...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/577A63F13/837
CPCA63F13/56A63F13/577A63F13/837
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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