Virtual object control method and device, electronic equipment and storage medium

A technology of virtual objects and control methods, applied in the computer field, can solve problems such as the inability to increase the intensity of the battle, occupying terminals and servers, and the length of the game, so as to improve the killing efficiency, speed up the process of the game, and improve the interactivity. Effect

Pending Publication Date: 2021-12-03
上海易娱网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, when eliminating the pattern object, the eliminated pattern object can only trigger a fixed attack on the attacking object, and cannot increase the intensity of the battle, resulting in too long a game match, which causes each game match to occupy the terminal and More processing overhead on the server

Method used

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  • Virtual object control method and device, electronic equipment and storage medium
  • Virtual object control method and device, electronic equipment and storage medium
  • Virtual object control method and device, electronic equipment and storage medium

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Embodiment Construction

[0038] This part will describe the specific embodiment of the application in detail. The preferred embodiment of the application is shown in the accompanying drawings. Each technical feature and overall technical solution of the application, but it should not be understood as a limitation on the protection scope of the application.

[0039] The following describes the embodiment of the present application in detail in conjunction with the accompanying drawings. The method for controlling the virtual object of the application provided by the embodiment of the present application is applied to such as figure 1 The illustrated application environment includes a terminal device 110 and a server 120 . The terminal device 110 is connected to the server 120 through a network. The terminal device 110 may be a desktop terminal or a mobile terminal, where the mobile terminal may be one of a mobile phone, a tablet computer, a notebook computer, a wearable device, and the like. The serv...

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Abstract

The invention discloses a virtual object control method and device, electronic equipment and a storage medium. The method comprises the steps: receiving an object exchange instruction on a pattern matrix of a first interface of a screen; making the positions of the first pattern object and the second pattern object exchanged according to the object exchange instruction, and when it is detected that after the positions of the first pattern object and the second pattern object are exchanged, and a preset number of pattern objects of the same type are connected, eliminating the connected pattern objects; according to the eliminated pattern object, increasing an energy value of a corresponding target defense object in the defense objects of the first interface; when the energy value of the target defense object reaches the preset value, making the attacking object attacked more strongly, and the fierce degree of battle improved, so that improvement of the killing efficiency in game playing is facilitated, the playing process is accelerated, the game playing duration is shortened, and the processing overhead of the terminal and the server is reduced.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to a virtual object control method, device, electronic equipment and storage medium. Background technique [0002] For the combination of tower defense type games and match-3 type games, the game interface is usually divided into two parts. The upper part of the interface displays the attacking objects in the tower defense type game. Defense value; the lower part of the interface displays the pattern matrix and defense objects of match-3 games, and each matrix element in the pattern matrix corresponds to a pattern object. Wherein, the defense object, the pattern object and the attack object are all virtual objects. Players exchange the positions of two adjacent pattern objects so that three or more same pattern objects are connected together, and these same pattern objects will be eliminated. When the pattern object is eliminated, the defense object will attack the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/45A63F13/50
CPCA63F13/45A63F13/50A63F2300/308
Inventor 徐治钦彭美
Owner 上海易娱网络科技有限公司
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