Electronic playing card

A poker and electronic technology, applied in the field of poker, can solve problems such as slowing down the progress of playing cards and affecting the progress of playing cards

Inactive Publication Date: 2019-03-05
林幸东
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Poker is a commonly used entertainment tool for people after dinner. It is generally divided into three layers: front cardboard, back cardboard, and black core paper layer or black core rubber layer between the front and back for light isolation. Each card weighs about 1 gram. It is made of base paper of appropriate grams after being processed by casting, coating, compounding and other processes, and then printed with patterns. The order of the cards can only be played by disrupting the order of the cards during entertainment. In this way, it is necessary to manually shuffle the cards after each game and change the order. Disruption, affecting the progress of playing cards, slowing down the progress of playing cards

Method used

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Examples

Experimental program
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Embodiment Construction

[0017] The present invention as Figure 1-7 As shown, it includes a card box 1 and two decks of playing cards, and each deck of playing cards includes fifty-four card faces 2, and the card faces 2 include a silica gel shell 21, and the silica gel shell 21 is provided with a number for displaying LED array 22 and neon tube 23 for displaying colors, circuit board and battery are arranged inside the silicone shell, the battery supplies power to the circuit board, and the LED array and the neon tube are respectively connected to the circuit board ; The battery in the silicone shell supplies power to the neon tubes and diode arrays, displaying various suits and numbers on the card surface.

[0018] The card box is provided with a single-chip microcomputer chip 11 and a solar cell, and the solar cell supplies power to the single-chip microcomputer chip and the battery respectively. There are many solar panels on the outer wall of the card box to charge the solar cells, and use the ...

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PUM

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Abstract

An electronic playing card is disclosed. The invention relates to a playing card and especially relates to improvement of traditional playing cards. The electronic playing card that automatically shuffles and does not require manual operation is provided. The electronic playing card includes a card box and two pair of playing cards, wherein each of the two pair of playing cards includes fifty-fourcard faces. The electronic playing card is characterized in that each of the card faces comprises a silicone rubber shell; the silicone rubber shell is provided with a light emitting-diode array usedfor displaying numbers and a neon lamp tube used for displaying pattern colors; a circuit board and a battery are disposed in the silicone rubber shell; the battery supplies power to the circuit board; the light emitting-diode array and the neon lamp tube are separately connected to the circuit board; a single-chip computer chip and a solar cell are disposed in the card box; and the solar cell separately supplies power to the single-chip computer chip and the battery. The electronic playing card can be used alternately by the two pairs of playing cards to speed up a game process, and does notneed manual shuffling to save time and labour.

Description

technical field [0001] The invention relates to a playing card, in particular to the improvement of the traditional playing card. Background technique [0002] Poker is a commonly used entertainment tool for people after dinner. It is generally divided into three layers: front cardboard, back cardboard, and black core paper layer or black core rubber layer between the front and back for light isolation. Each card weighs about 1 gram. It is made of base paper of appropriate grams after being processed by casting, coating, compounding and other processes, and then printed with patterns. The order of the cards can only be played by disrupting the order of the cards during entertainment. In this way, it is necessary to manually shuffle the cards after each game and change the order. Disruption affects the progress of playing cards and slows down the progress of playing cards. Contents of the invention [0003] Aiming at the above problems, the present invention provides an el...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F1/02A63F1/12
CPCA63F1/02A63F1/12
Inventor 林幸东
Owner 林幸东
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