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Game data processing method and device, electronic equipment and storage medium

A processing method and game data technology, applied in the field of games, can solve problems such as slow game rhythm, time-consuming, slow progress of game games, etc.

Pending Publication Date: 2022-04-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

During the game, when the pursuer hunts down the infiltrator with their own basic skills, due to the time-consuming pursuit of the infiltrator, the progress of the game is slow and the game rhythm is procrastinated, which affects the player's game experience

Method used

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  • Game data processing method and device, electronic equipment and storage medium
  • Game data processing method and device, electronic equipment and storage medium
  • Game data processing method and device, electronic equipment and storage medium

Examples

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Embodiment Construction

[0058] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by those skilled in the art withou...

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Abstract

The invention provides a game data processing method and device, electronic equipment and a storage medium, and the method comprises the steps that a game interface corresponding to a first virtual character is displayed in a graphical user interface of terminal equipment for controlling the first virtual character, and the game interface comprises a first skill control and a game picture; the game picture comprises a virtual scene picture in the view of a first virtual character, and the first virtual character belongs to a first camp; in response to a trigger operation for the first skill control, controlling the first virtual character to generate skill identifiers with other virtual characters in the first camp; and in response to a displacement control operation for the target virtual character, adjusting a skill configuration parameter of the target virtual character according to a relative displacement relationship of the target virtual character relative to the skill identifier. In this way, the game process of the attacker and the keeper can be promoted, the progress speed of game match is increased, the game rhythm is improved, and therefore the game experience of players is improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a game data processing method, device, electronic equipment and storage medium. Background technique [0002] In stealth confrontation games, multiple players in the same game are divided into two camps, namely the sneaking side and the chasing side. The infiltrator sneaks into a designated place to perform tasks, and may need to disguise and obtain relevant task information during the task execution process; the pursuit party needs to identify and hunt down the infiltrator from the crowd to prevent the infiltrator from performing tasks. During the game, when the pursuer hunts down the infiltrator with its own basic skills, it takes a long time to hunt down the infiltrator, which leads to slow progress of the game and slow game rhythm, which affects the player's game experience. Contents of the invention [0003] In view of this, the purpose of this application is to ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56A63F13/58
CPCA63F13/56A63F13/58
Inventor 韩易忱
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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