Method for shifting roles in netowrk games

A technology for networked games and characters, which is applied to the mobile field of characters in networked games, can solve problems such as packet loss and delay increase, mobile information loss, and large network traffic, so as to increase the number of online users, reduce sending frequency, and enhance fluency Effect

Active Publication Date: 2007-04-04
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] 1. Due to the frequent sending of mobile information (generally 20 to 30 times per second or higher), the network traffic is large, and the possibility of packet loss and delay on the Internet with poor network conditions is greatly increased, resulting in remote character movement Fluency is greatly reduced
[0011] 2. Due to the large network traffic, the maximum number of simultaneous online users that a networked game server can support is also greatly limited
[0012] 3. Since a packet containing mobile information is sent at regular intervals, loss of mobile information may occur
For example, the character changes the movement direction and status many times during the time period between sending intervals, these changed movement information will not be transmitted to the remote terminal, resulting in the loss of movement information
[0013] 4. Although the movement information is sent more frequently, making the movement of the remote character look basically smooth, but because the transmission is discrete coordinate information and movement state, the smoothness cannot meet the requirements of high-quality game players

Method used

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  • Method for shifting roles in netowrk games
  • Method for shifting roles in netowrk games
  • Method for shifting roles in netowrk games

Examples

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Embodiment Construction

[0040] The present invention will be further described in detail below through specific embodiments and accompanying drawings.

[0041]The core technical solution of the present invention is: a method for moving a character in a networked game, the method comprising: the local game terminal judges in real time whether the movement path of the local character changes, and if it changes, it is determined by using the pathfinding algorithm preset in the networked game The movement path of the local character sends the movement information carrying the movement state (including movement posture, movement direction and movement speed, etc.) and movement path to the remote game terminal; after the remote game terminal receives the movement information, it The path controls the movement of the remote character corresponding to the local character.

[0042] In the game terminal, the character operated by the local game terminal is called a local character relative to the local game te...

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PUM

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Abstract

The method comprises: a) the local game end real-time decides if the moving route of local role varies; if yes, then determines the moving route of local role, and sends the moving message carrying the moving state and moving route of local role to the remote game terminal; b) the remote game end controls the remote role corresponding to the local role to move according to the moving state and moving route in the received moving message. By the invention, the network traffic flow for on-line game can be reduced.

Description

technical field [0001] The invention relates to the communication technology when game terminals are playing networked electronic games, in particular to a method for moving characters in the networked game. Background technique [0002] The development of online games has a history of more than ten years. The so-called networked game refers to a multiplayer electronic game played on multiple game terminals connected through the network. The object manipulated by each player through the game terminal is the role in the networked game, and the location of the role in the game scene Changes (including standing still) are called locomotion. The game scenes seen by players on different game terminals are basically consistent, so the exchange of information between game terminals is essential in networked games, in which the exchange of movement information of the characters manipulated by players is realized. The synchronous movement of characters on each game terminal determi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/12H04L12/24G06F19/00
Inventor 周全
Owner TENCENT TECH (SHENZHEN) CO LTD
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