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Image processing apparatus and storing medium that stores image processing program

a technology of image processing and storing medium, applied in the field of image processing apparatus and storing medium, can solve the problems of not being able to realize the same game aspect, damage the equality of the game, and not being able to respond to the following problem in a game, so as to eliminate the feeling of unfairness

Inactive Publication Date: 2014-01-02
NINTENDO CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This solution ensures that the selected operating object is displayed in an optimal size, providing a consistent game experience and eliminating feelings of unfairness, regardless of the object's size, by setting viewpoint locations that match the object's size, thus maintaining equal obstructed ranges and operability.

Problems solved by technology

Therefore, it is not possible to respond to a following problem in a game played by selecting one operating object out of a plurality of the operating objects different in size, for example.
That is, in such the game, a range of the visual field obstructed by the operating object itself differs depending on the selected operating object, thus damaging a feeling of equality of the game.
This leads to a problem of not being able to realize the same game aspect.
This leads to a problem because it becomes difficult to anticipate a course of the kart.
To the contrary, when the small kart is selected, the impact of the race tends to become weak due to the size of the kart.
Furthermore, a difference in such an obstructing range makes operability different.
Thus, in the prior art, due to the difference in size of the selected operating object, the game becomes advantageous or disadvantageous.
This leads to the problem that it is not possible to realize the same game aspect with different operating objects.
Furthermore, in a fighting game, for example, a problem is that a feeling of unfairness occurs among players.

Method used

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  • Image processing apparatus and storing medium that stores image processing program

Examples

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Embodiment Construction

[0031]An image processing apparatus 10 shown in FIG. 2 of this embodiment is a video game system, for example, and includes a video game apparatus or a video game machine (hereinafter briefly referred to as a “game machine”) 12. A power is supplied to this game machine 12, and this power may be an ordinary AC adaptor (not shown) in the embodiment. The AC adaptor is inserted into a home-use conventional wall outlet, and converts a home-use power into a low DC voltage signal appropriate for driving the game machine 12. In another embodiment, a battery may be used as the power.

[0032]The game machine 12 includes an approximately cubic housing 14, and at an upper end of the housing 14, an optical disk drive 16 is provided. In the optical disk drive 16, an optical disk 18, which is one example of an information storing medium that stores a game program (image processing program), is attached. At a front surface of the housing 14, a plurality of (4 in this embodiment) connectors 20 are pro...

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PUM

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Abstract

An image processing apparatus includes a CPU, and viewpoint location data each of which is correlated with each plurality of operating objects different in size, which are stored in a main memory, for example. When the operating object appearing in a virtual three-dimensional space is selected based on an operation by a player, the viewpoint location data corresponding to the operating object is read, and a viewpoint location is set. The viewpoint location data is set in such a manner as to display the operating object approximately the same in size even if any operating object different in size is selected, for example. Then, based on this viewpoint location, a three-dimensional image including the operating object is displayed.

Description

[0001]This application is a continuation of U.S. Ser. No. 10 / 825,180, filed Apr. 16, 2004, which claims priority to Japanese Application No. 2003-112543, filed Apr. 17, 2003, the entire contents of each of which are hereby incorporated by reference.FIELD OF THE TECHNOLOGY[0002]The present technology relates to an image processing apparatus and a storing medium that stores an image processing program. More specifically, the present technology relates to an image processing apparatus and a storing medium that stores an image processing program that displays an image in which an operating object appearing in a virtual three-dimensional space is seen from a predetermined viewpoint location.BACKGROUND AND SUMMARY[0003]Examples of conventional kinds of image processing apparatuses are disclosed in, Japanese Patent Laying-open No. 2001-269482 (referred to as prior art 1) and Japanese Patent Laying-open No. 2002-360920 (referred to as prior art 2). The prior art 1 relates to an art in which...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06T17/10A63F13/52A63F13/525A63F13/55G06F3/0488
CPCG06T17/10A63F13/10A63F2300/6661A63F2300/6684A63F13/45A63F13/525
Inventor MIZUKI, KIYOSHIYAMAMOTO, KENJI
Owner NINTENDO CO LTD
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