A fitness training guidance system based on somatosensory games
A somatosensory game and user technology, applied in the field of fitness training guidance system, can solve the problems of poor fitness guidance effect, lack of guidance and control, human and financial cost investment, etc., and achieve the effect of simple and practical technology, improved compliance, and strong personalization
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[0028] In this example, if figure 1 As shown, a kind of fitness training guidance system based on somatosensory game consists of:
[0029] Remote guidance service platform 110, fitness guidance client 111, somatosensory game equipment 112, audio and video signal control switching equipment 113 and display device 114, wherein:
[0030] The fitness guidance client 111 is used to collect the user's health information and fitness needs and send them to the remote guidance service platform 110; The tablet computer with information input function is cost-effective, and can be further simplified and replaced by an embedded microcomputer system. After the user enters personal health information through the fitness guidance client 111, the health information is saved and uploaded to the remote guidance service platform 110 through the network, and requests to obtain the user's somatosensory game fitness guidance plan;
[0031] The remote guidance service platform 110 receives and sto...
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