A Scoring Method Based on the Evenness of the Player's Limb Rhythm
A technology of uniformity and players, applied in the field of music games, can solve the problems of insignificant effect, limited use environment, expensive karaoke equipment, etc., to achieve the effect of low cost and improved rhythm.
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[0026] The method of the present invention can be applied to any portable music playing device with an acceleration sensor, such as earphones, mobile phones and the like. The following only takes the earphone with the acceleration sensor as an example for introduction. The present invention carries out according to the following steps:
[0027] Step 1, the player starts to play music after wearing the headset, and the player shakes his head and limbs naturally according to the rhythm of the music. The triaxial acceleration sensor attached to the headset collects the triaxial acceleration data within 10 seconds at a frequency of 100 Hz, and records the sampling number of each sampling point;
[0028] Step 2. Use a low-pass filter to digitally filter the three-axis acceleration data collected in step 1, remove high-frequency noise above 4 Hz, and retain low-frequency data that can reflect the player's body swing;
[0029] Step 3, comparing the peak-to-peak values of the thre...
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