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A video playback method and system for helping to restore memory

A video playback and video technology, applied in the input/output process of data processing, input/output of user/computer interaction, instruments, etc., can solve the event stimulus that cannot correspond to the event, the effect is not good, and it is difficult to judge and explain, etc. problem, to achieve the effect of helping to restore memory and improve user experience

Active Publication Date: 2018-08-24
GUANGDONG XIAOTIANCAI TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, amnesia is generally considered to be induced by the psychological factors of patients. Amnesia is generally considered to be an internal defect caused by psychological trauma, which causes patients to have psychological pressure when dealing with traumatic events, and cannot correspond to corresponding events. dissociation phenomenon
In the treatment of amnesia, psychotherapy is usually the main method, including finding out and properly dealing with the source of stress of the patient, moderate listening, hypnotherapy, assisted talks and encouraging the patient, and at the same time coordinating with drug therapy; the psychotherapy includes giving the patient Explaining the events that have been experienced, but this method is not effective, and it is difficult to judge whether the events explained can stimulate the patient

Method used

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  • A video playback method and system for helping to restore memory
  • A video playback method and system for helping to restore memory
  • A video playback method and system for helping to restore memory

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0044] refer to figure 1 , a learning method for sequential unlocking of videos, comprising:

[0045] S101. Obtain the initial intensity of α wave and the initial intensity of β wave in the user's brain wave before playing the virtual scene video.

[0046] According to research, brain waves are mainly divided into α waves, β waves, δ waves and θ waves; among them, δ waves and θ waves mainly appear when people fall asleep; brain waves emitted when people are awake are mainly α waves and θ waves. β wave; the frequency of α wave is 8-13Hz, the intensity is 20-100μV; the frequency of β wave is 14-30Hz, the intensity is 5-20μV.

[0047] When a person is quiet, awake and in the normal blood sugar range, alpha waves and beta waves will be emitted at the same time. When the human body is stimulated, the intensity of alpha waves will weaken or even disappear, but the intensity of beta waves will increase instead.

[0048] According to the change rule of the brain wave, it can be seen...

Embodiment 2

[0059] refer to figure 2 , the present embodiment provides another video playback method to help restore memory, including:

[0060] S201. Obtain the initial intensity of α wave and the initial intensity of β wave in the user's brain wave before playing the virtual scene video.

[0061] S202. Play the virtual scene video.

[0062] S203. Obtain the maximum intensity of α waves and the maximum intensity of β waves in the user's brain waves during playing the virtual scene video.

[0063] Wherein, step S201, step S202, and step S203 are respectively the same as step S101, step S102, and step S103, and will not be repeated here.

[0064] S204. If the maximum intensity of the α wave is greater than or equal to the initial intensity of the α wave, and / or the maximum intensity of the β wave is less than or equal to the initial intensity of the β wave, continue to play the next virtual scene video.

[0065] Comparing the maximum intensity of the alpha wave and the maximum intensit...

Embodiment 3

[0071] refer to image 3 , the present embodiment provides another video playback method to help restore memory, including:

[0072] S301. Obtain the initial intensity of α wave and the initial intensity of β wave in the user's brain wave before playing the virtual scene video.

[0073] S302. Play the virtual scene video.

[0074] S303. Obtain the maximum intensity of α wave and the maximum intensity of β wave in the user's brain wave during playing the virtual scene video.

[0075] Wherein, step S301, step S302, and step S303 are respectively the same as step S101, step S102, and step S103, and will not be repeated here.

[0076] S304. Determine whether the maximum intensity of the α wave is smaller than the initial intensity of the α wave, and whether the maximum intensity of the β wave is greater than the initial intensity of the β wave is established.

[0077] According to the relationship between the maximum intensity of the α wave and the maximum intensity of the β wa...

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Abstract

The invention discloses a video playing method and system for helping memory recovery. The video playing method for helping the memory recovery comprises the steps: obtaining initial intensity of alpha waves and initial intensity of beta waves in brain waves of a user before playing a virtual scene video; playing the virtual scene video; obtaining maximum intensity of the alpha waves and maximum intensity of the beta waves in the brain waves of the user in a virtual scene video playing process; if the maximum intensity of the alpha waves is smaller than the initial intensity of the alpha waves, and the maximum intensity of the beta waves is larger than the initial intensity of the beta waves, repeatedly playing the virtual scene video. According to the video playing method and system for helping the memory recovery, by playing the virtual scene video to the user, the brain waves of the user before and after watching the virtual scene video are obtained, and a virtual scene video exerting a stimulation effect to the user is determined according to the change of the brain waves of the user before and after watching the virtual scene video; by repeatedly playing the virtual scene video exerting the stimulation effect to the user, the memory recovery of the user is further effectively facilitated, and the user experience is improved.

Description

technical field [0001] The invention relates to the technical field of video playing, in particular to a video playing method and system for helping memory recovery. Background technique [0002] At present, amnesia is generally considered to be induced by the psychological factors of patients. Amnesia is generally considered to be an internal defect caused by psychological trauma, which causes patients to have psychological pressure when dealing with traumatic events, and cannot correspond to corresponding events. dissociation phenomenon. In the treatment of amnesia, psychotherapy is usually the main method, including finding out and properly dealing with the source of stress of the patient, moderate listening, hypnotherapy, assisted talks and encouraging the patient, and at the same time coordinating with drug therapy; the psychotherapy includes giving the patient Explaining the events that have been experienced, but this method is not effective, and it is difficult to ju...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01H04N21/431
CPCG06F3/011G06F3/015H04N21/431
Inventor 梁志龙
Owner GUANGDONG XIAOTIANCAI TECH CO LTD
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