Partially overlapping channel aggregation game model and learning algorithm
A channel aggregation and game model technology, applied in wireless communication, electrical components, network planning, etc., can solve the problem of small network throughput, reduce ground interference, and improve network throughput
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[0089] A specific embodiment of the present invention is described as follows: the system simulation uses Matlab software, and the parameter setting does not affect the generality; N users are randomly arranged in a 150m×150m network scene, and the maximum number of channel aggregation users is 3. The number of channels is 11. One hop distance between users is 60, the noise power is -110dBm, and the total power of users is 0.1W. The simulation results shown are the average values after 100 simulations.
[0090] The algorithm of the demand-oriented partially overlapping channel aggregation game model of the present invention, the specific process is as follows:
[0091] Step 1: Initialize, set the number of iterations j=0, each user n∈N selects a random channel aggregation strategy.
[0092] Step 2: Channel aggregation policy update (loop):
[0093] ① All users interact with each other.
[0094] ② Each iteration randomly selects a user n to operate.
[0095] ③ All other ...
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