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Method and device for playing streaming media

A playback method and streaming media technology, applied in the computer field, can solve problems such as frequent interruptions, network instability, and impact on user experience, so as to reduce the possibility of system errors, reduce complexity, and improve user experience.

Active Publication Date: 2021-07-30
WUHAN DOUYU NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a method and device for playing streaming media, which solves the problem that in the prior art, due to the unstable network, direct rebroadcasting from a certain stream address of the live content may cause the live broadcast of the platform to be unsmooth or even frequently cut off , technical issues affecting user experience

Method used

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  • Method and device for playing streaming media
  • Method and device for playing streaming media
  • Method and device for playing streaming media

Examples

Experimental program
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Embodiment 1

[0067] figure 1 It is a schematic flowchart of a method for playing streaming media in an embodiment of the present invention. like figure 1 As shown, the method includes:

[0068] Step 110, obtaining N streaming media addresses, wherein the N streaming media addresses all obtain the same streaming media content;

[0069] Specifically, when the live broadcast platform rebroadcasts the streaming media, situations such as freezes may occur, and the freezes may occur at a certain time after the playback starts, or when the playback does not start, The streaming media may be the rebroadcast of certain game events, entertainment, sports, etc., and the specific rebroadcast content is not limited in this embodiment of the application. N streaming media addresses are obtained, and the streaming media contents of the N streaming media addresses are all the same streaming media content, and are the same as the streaming media content relayed by the current live broadcast platform. T...

specific Embodiment approach

[0081] In the embodiment of the present application, there are two specific implementation modes in the process of replacing the current streaming media content with the target streaming media content, as follows:

specific Embodiment approach 1

[0083] Obtaining the live broadcast delay time; according to the live broadcast delay time, obtaining the cache amount of the M streaming media contents within the live broadcast delay time;

[0084]Specifically, the live broadcast delay time is obtained, that is, the time difference between the audience receiving the broadcast content and the system sending out the broadcast content, that is, the live broadcast delay time. The length of the live broadcast delay time can be set to 10 seconds, or It can be increased or decreased according to the actual situation, and the specific length of time is not limited in this embodiment of the application. Then obtain the buffer two of the M streaming media content in the live broadcast delay time. For example, if the live broadcast delay time is 10 seconds, the time when the playback content received by the viewer end starts to freeze is shorter than that sent from the system. The playback content starts to freeze 10 seconds later, and...

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Abstract

The present invention provides a method and device for playing streaming media, and relates to the field of computer technology. The method includes: obtaining N streaming media addresses, wherein the N streaming media addresses all obtain the same streaming media content; N streaming media addresses obtain M streaming media contents, and cache the M streaming media contents to M different local spaces; judge whether the current streaming media address playback meets predetermined conditions; when the current streaming media address playback cannot When the predetermined condition is satisfied, one of the above M different local spaces is determined as the target streaming media content; and the target streaming media content is replaced with the streaming media content being played. Solve the technical problems that may cause the live broadcast of the platform to be unsmooth or even frequently interrupted due to unstable network, which affects the user experience. It achieves the effect of dynamically selecting one channel from multiple streaming addresses for rebroadcasting to improve user experience and greatly reduce system complexity and possibility of system errors.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a method and device for playing streaming media. Background technique [0002] In recent years, the webcasting industry has flourished. The content of webcasting generally comes from the anchor, and the other part is rebroadcasted from partners, and some are rebroadcasted from TV stations. With the demand of the market, the requirements for the content of the live broadcast platform are getting higher and higher, so the live broadcast platform will broadcast more and more games, entertainment, and sports. [0003] However, in the process of realizing the technical solution of the invention in the embodiment of the present application, the inventor of the present application found that the above-mentioned technology has at least the following technical problems: [0004] Due to the instability of the network, if the live broadcast content is rebroadcasted directly from a certai...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/433H04N21/462
CPCH04N21/4331H04N21/462
Inventor 李从章陈少杰张文明
Owner WUHAN DOUYU NETWORK TECH CO LTD
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