Animation generation method and device, storage medium and electronic device

An animation and animation frame technology, which is applied in animation production, motion accessories, image data processing, etc., can solve the problems of large resource consumption in animation processing, and solve the problems of large resource consumption, reduced data space, and reduced resource consumption. Effect

Pending Publication Date: 2020-10-16
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] Embodiments of the present application provide a method and device for generating animation, a storage medium, and an electronic device, so as to at least solve the technical problem of large resource consumption in animation processing in the related art

Method used

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  • Animation generation method and device, storage medium and electronic device
  • Animation generation method and device, storage medium and electronic device
  • Animation generation method and device, storage medium and electronic device

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Embodiment Construction

[0025] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0026] It should be noted that the terms "first" and "second" in the description and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such...

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Abstract

The invention discloses an animation generation method and device, a storage medium and an electronic device. The method comprises the steps: under the condition that a first skeleton with the actionchanged exists in skeletons of a target object, determining a first action after the first skeleton is changed, wherein the target object is an object in a virtual scene; updating the animation of thefirst skeleton into a first animation, wherein the first animation is used for representing a first action of the first skeleton; and obtaining the object animation of the target object by fusing thefirst animation and the second animation, wherein the second animation is used for representing a second action of a second skeleton of the target object, and the second skeleton is different from the first skeleton. The technical problem that in the prior art, the resource consumption of animation processing is large is solved.

Description

technical field [0001] The present application relates to the field of game data processing, in particular, to a method and device for generating animation, a storage medium, and an electronic device. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing games through the Internet through handheld media devices, playing stand-alone or networked games through computers, and there are various types of games, such as barrage Shooting games, adventure games, simulation games, role-playing games, casual games and other games, etc. [0003] Most types of games can be networked and multiple people can play online at the same time. MMORPG games (MMORPG is the abbreviation of Massive Multiplayer Online Role-Playing Game in English, often translated as "Massive Multiplayer Online Role-Playing Game", players in the game Take the role ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/56A63F13/822G06T13/40
CPCA63F13/52A63F13/56A63F13/822G06T13/40
Inventor 胡梓楠汪成峰韦昀
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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