Online game state synchronization method and device, terminal and storage medium

A state synchronization, online game technology, applied in the computer field, can solve problems such as heavy server load

Pending Publication Date: 2020-10-20
GUANGZHOU QUWAN NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] This application provides a method, device, terminal and storage medium for online game state synchronization, which are used to solve the technical problem of heavy server load in the existing first type of game

Method used

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  • Online game state synchronization method and device, terminal and storage medium
  • Online game state synchronization method and device, terminal and storage medium
  • Online game state synchronization method and device, terminal and storage medium

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Experimental program
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Embodiment Construction

[0036] At present, the first type of existing online games adopts a frame-by-frame synchronization method, that is, each frame of each client needs to be frame-synchronized through the server, and the synchronization frequency is relatively high. During this process, the server needs to consume a lot of Resources interact with each client in frame synchronization, and the proportion of user operation synchronization is very small, most of which are synchronization of the ejection process screen, which greatly increases the burden and pressure of server data transmission, resulting in the existing The technical problem of heavy load on the server of the first type of online game.

[0037] In view of this, the embodiment of the present application provides a method, device, terminal and storage medium for synchronizing the state of an online game, which are used to solve the technical problem of heavy server load in the existing first game mode.

[0038] In order to make the pur...

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Abstract

The invention discloses an online game state synchronization method and device, a terminal and a storage medium. The method comprises the steps that a first client receives ejection object motion information, and the ejection object motion information is specifically that a second client responds to operation of a user on an ejection object, is generated by the second client and sends initial motion state information of the ejection object to the first client through a server; the first client calculates the motion trail and motion state information of the ejection object based on the motion information of the ejection object in combination with a preset ejection motion model, and the motion state information is specifically instantaneous motion information of the ejection object in the process that the ejection object moves along the motion trail; and the first client loads and displays the motion picture of the ejection object based on the motion track and the motion state information, so that the technical problem of large load of an existing physical ejection type online game server is solved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a method, device, terminal and storage medium for synchronizing the state of an online game. Background technique [0002] With the development of computer technology and mobile terminal technology in recent years, online games have become the key development direction of many high-tech enterprises. [0003] Physical catapult games are specifically based on one or more catapult objects, through the player's operation to change the motion state of the catapult objects, so as to achieve the purpose of the game. Tennis games, pinball games, table tennis games, etc. are typical physical catapult games. class games. [0004] At present, there are many types of online games, and different types of games have different requirements for synchronization. However, at present, existing online games, including the above-mentioned physical ejection games, use frame synchronizatio...

Claims

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Application Information

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IPC IPC(8): A63F13/573
CPCA63F13/573A63F2300/404
Inventor许依婷
OwnerGUANGZHOU QUWAN NETWORK TECH CO LTD