Online game state synchronization method and device, terminal and storage medium
A state synchronization, online game technology, applied in the computer field, can solve problems such as heavy server load
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[0036] At present, the first type of existing online games adopts a frame-by-frame synchronization method, that is, each frame of each client needs to be frame-synchronized through the server, and the synchronization frequency is relatively high. During this process, the server needs to consume a lot of Resources interact with each client in frame synchronization, and the proportion of user operation synchronization is very small, most of which are synchronization of the ejection process screen, which greatly increases the burden and pressure of server data transmission, resulting in the existing The technical problem of heavy load on the server of the first type of online game.
[0037] In view of this, the embodiment of the present application provides a method, device, terminal and storage medium for synchronizing the state of an online game, which are used to solve the technical problem of heavy server load in the existing first game mode.
[0038] In order to make the pur...
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