Automatic settlement system and method based on personalized rules
An automatic settlement and rule technology, applied in the field of game settlement system, can solve the problems such as unable to adjust the mahjong rules intelligently, and achieve the effect of mature image code technology, convenient use and enhanced experience
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Embodiment 1
[0026] Automatic settlement system based on personalized rules, as attached figure 1 As shown, it includes a player terminal, a data collection terminal and a server. The data collection terminal includes an image collection module, a storage module, an image recognition module, a score change recording module and a settlement module. Its hardware structure is a data collection device arranged above the mahjong table. Install it on the top of the mahjong table to collect image data of the mahjong table during the game, so as to realize the automatic settlement of the mahjong game. The player terminal is a smart device used by the player personally, such as a mobile phone.
[0027] The server includes a game positioning module, a gameplay selection module, a gameplay adjustment module, and a database. Game record tables and mahjong types are stored in the database. Mahjong types include several mahjong types, such as Chongqing Mahjong, Guangdong Mahjong, Chengdu Mahjong, etc. ...
Embodiment 2
[0045] The difference between this embodiment and Embodiment 1 is that in this embodiment, the data collection terminal is only used for image data collection, and the image data is uploaded to the server, and the server realizes the storage of image data, identification of settlement events, and scoring The change record and game settlement, that is, the storage module, the image recognition module, the score change record module and the settlement module are all set in the server, and the corresponding processes are executed in the server. The data collection terminal is only used for data collection, and data processing is performed in the server, which reduces the pressure on the data collection terminal for data processing, effectively reduces its performance requirements, and reduces costs.
Embodiment 3
[0047] The difference between this embodiment and Embodiment 1 is that in this embodiment, the player logs in through the game account when playing games, and there are storage spaces associated with each game account in the database for storing all games under the game account. Data, such as the single settlement data of each mahjong game of the player, and the cumulative settlement data of each mahjong game generated by accumulating single settlement data.
[0048] The server also includes a high score screening module and a low score screening module.
[0049] The high score screening module is preset with a high score threshold. The high score screening module is used to compare the single settlement data of each player in each game. When the single settlement data of any player is higher than the high score threshold, the The player is marked as a high-scoring player, and under the premise of obtaining the player's authorization, the image data of the high-scoring player'...
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