Robust synchronization method for dynamic delay optimization in online game

A dynamic delay and synchronization algorithm technology, which is applied in the field of robust synchronization of games and dynamic delay optimization, can solve the problems of not considering network fluctuations and low efficiency of online game state synchronization, so as to improve game responsiveness, small impact, The effect of improving the game experience

Pending Publication Date: 2021-03-16
高小翎
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Problems solved by technology

[0014] The robust synchronization method for dynamic delay optimization in online games provided by the present invention aims at the problem that the synchronization algorithm of constant time buckets does not consider network fluctuations, and the fixed synchronization delay processes game messages, resulting in low efficiency of online game state synchronization, and proposes a dynamic synchronization delay. time bucket algorithm

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  • Robust synchronization method for dynamic delay optimization in online game
  • Robust synchronization method for dynamic delay optimization in online game
  • Robust synchronization method for dynamic delay optimization in online game

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Embodiment Construction

[0074] The technical solution of the robust synchronization method for dynamic delay optimization in online games provided by the present invention will be further described below in conjunction with the accompanying drawings, so that those skilled in the art can better understand the present invention and implement it.

[0075] The present invention optimizes the constant time bucket robust synchronization algorithm. Because the network delay often fluctuates, if the constant time bucket algorithm is adopted, the constant synchronization delay is used to process game messages during the entire synchronization process regardless of the network delay. It will seriously reduce the synchronization performance of the game. For example, when the network condition is good, the game message can be transmitted to other nodes in time, but the node cannot get timely processing after receiving the message, and falls into meaningless blind waiting. After the present invention optimizes the...

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Abstract

The invention provides a steady synchronization method for dynamic delay optimization in an online game, and provides a dynamic synchronization delay time bucket algorithm for solving the problem of low online game state synchronization efficiency caused by the fact that an invariant time bucket synchronization algorithm does not consider network fluctuation and fixedly synchronizes delay processing game messages. When the network condition is good, the synchronization delay is properly reduced to improve the game responsiveness, and when the condition is poor, the synchronization delay is increased to reduce the influence of message delay on the game consistency, so that the method can better adapt to the fluctuation of the network, has strong flexibility for game state synchronization, and ensures the reliability of the game state; aiming at the problem that the game state is damaged and the game crashes due to the fact that a time bucket algorithm directly discards late late messages, a selective rollback strategy based on perception intensity is provided, the influence degree of the late messages on the game state is reduced to the minimum, the consistency of game data can be guaranteed, and the game experience is obviously improved.

Description

technical field [0001] The invention relates to a robust synchronization method for games, in particular to a robust synchronization method for dynamic delay optimization in online games, and belongs to the technical field of online game synchronization. Background technique [0002] Online games are one of the most popular online entertainment activities among netizens, and some online games that are currently popular all over the world are undoubtedly the best proof of the popularity of online games. Online games can help gamers break through geographical restrictions, and connect gamers in different regions and countries through an application software in daily life. In recent years, online games have gradually become more serious and complex, and have become an important entertainment item in people's spare time. However, online games are also facing severe technical challenges. Online games are based on Internet technology for data interaction. However, the network itse...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04J3/06H04L29/08H04L29/06A63F13/35A63F13/32
CPCH04J3/0638H04L67/1095A63F13/32A63F13/35H04L67/131
Inventor 高小翎高宏松
Owner 高小翎
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