Self-adaptive virtual reality intervention system based on user background and emotion, and method

A virtual reality and self-adaptive technology, applied in the field of human-computer interaction, can solve the problems of applications that have not been more intelligent, diversified and personalized, and the diversity and personalization of VR scenes, so as to save manpower time, promote The effect of interactive influence

Active Publication Date: 2021-06-29
NORTH CHINA UNIVERSITY OF TECHNOLOGY
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The problem with these adaptive VR systems is that the diversity and personalization of VR scenes depend on the constructed tagged material library
Although multiple materials can be combined in many ways, in fact this is still a more advanced predefined scheme. Although it can meet the requirements of different individuals to a certain extent, it does not achieve more intelligence, diversification and personalized application

Method used

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  • Self-adaptive virtual reality intervention system based on user background and emotion, and method
  • Self-adaptive virtual reality intervention system based on user background and emotion, and method
  • Self-adaptive virtual reality intervention system based on user background and emotion, and method

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Embodiment Construction

[0028] The technical solutions provided by the present invention will be described in detail below in conjunction with specific examples. It should be understood that the following specific embodiments are only used to illustrate the present invention and are not intended to limit the scope of the present invention. In addition, the steps shown in the flow diagrams of the figures may be performed in a computer system, such as a set of computer-executable instructions, and, although a logical order is shown in the flow diagrams, in some cases, the sequence may be different. The steps shown or described are performed in the order herein.

[0029] The present invention provides an adaptive virtual reality intervention system based on user background and emotion, its architecture is as follows figure 1 As shown, it includes a real-time emotion recognition module, an emotion VR knowledge map model module, and an adaptive VR generation module. Among them, the real-time emotion reco...

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Abstract

The invention discloses a self-adaptive virtual reality intervention system based on user background and emotion and an implementation method thereof. An emotional state driven self-adaptive VR system is achieved by researching the association relationship among the social attributes of subjects, stress environment characteristics, VR scene object materials and decompression effects and combining a GAN network and a PCG technology. The intervention system comprises a real-time emotion recognition module, an emotion VR knowledge graph model module and a self-adaptive VR generation module. According to the method, the GAN and the PCG are combined to generate the VR, and the content can be continuously generated according to the program before the experiment is started or when the experiment is carried out, so that the manpower and the time can be saved, and the content of the VR scene can be more diversified and is not limited to a VR material library. The background and the emotion of the user are used as input, and specific stimulation content generation is provided for the individual user through the generation network, so that more accurate psychological stress training is formed, and interaction between user experience and a scene is promoted.

Description

technical field [0001] The invention belongs to the field of human-computer interaction technology, and relates to virtual reality technology, in particular to an adaptive virtual reality intervention system based on user background and emotion and an implementation method thereof. Background technique [0002] Virtual reality (Virtual Reality, VR) technology gives people a sensory experience similar to reality through a virtual space environment, which makes people continue to develop related technologies. VR technology has gradually been widely used in mental health because of its good characteristics such as immersion, interaction, multi-perception, conception, and autonomy. Through VR, it is not only convenient to construct VR scenes for various mental diseases, to realize the psychological guidance of patients, but also to help patients to imagine exposure, and to reduce psychological pressure by controlling the intensity of stimulation. The effect of VR will have an e...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G16H20/70G16H50/30G06T19/00G06F16/36G06N3/04G06N3/08
CPCG16H20/70G16H50/30G06T19/006G06F16/367G06N3/08G06N3/045
Inventor 李争平陈弘王立军
Owner NORTH CHINA UNIVERSITY OF TECHNOLOGY
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