A line scheduling method and device suitable for cloud game scenarios

A scheduling method and scheduling device technology, applied in indoor games, video games, digital transmission systems, etc., to achieve the effect of improving utilization rate and solving rational utilization

CN113877199BActive Publication Date: 2022-03-11WELLINK TECH
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Publication Date
2022-03-11

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Abstract

This application provides a line scheduling method suitable for cloud game scenarios, including: obtaining the user's operator information sent by the client when running the cloud game scenario; according to the user's operator information and the single-line line exit port mapping relationship, determine The line information matching the operator information corresponding to the user, the export port mapping relationship of the single line line is the relationship between the single line line IP information corresponding to the operator and the server port information corresponding to the single line line; The line information matching the operator information corresponding to the user is returned to the client. This application solves the problems of reasonable utilization of single-line lines and bandwidth costs of cloud game services through single-line scheduling, and at the same time improves the utilization rate of small and medium-sized computer rooms across the country, so that small computer rooms with only one line can also be applied to cloud game services. The present application also provides a line scheduling device suitable for cloud game scenarios.
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Description

technical field

[0001] The present application provides a line scheduling technology, and in particular relates to a line scheduling method applicable to cloud game scenarios. The present application also relates to a line scheduling device suitable for cloud game scenarios. Background technique

[0002] With the development of the Internet, the cloud gaming business is becoming more and more popular. Now, the players' network operators mainly include China Telecom, China Unicom, China Mobile and so on. In order to realize multi-operator multi-line interconnection, cloud game servers will use BGP lines to automatically select the best way. However, BGP lines are expensive. At the same time, cloud game services need to implement BGP lines in various computer rooms, but it is difficult to implement BGP lines in small computer rooms, which makes it difficult for small computer rooms to be used in cloud games.

[0003] Therefore, the prior art tends to be a single-line line, ...

Examples

Embodiment Construction

[0026] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the application. However, the present application can be implemented in many other ways different from those described here, and those skilled in the art can make similar promotions without violating the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0027] This application provides a line scheduling method suitable for cloud game scenarios, including: obtaining the user's operator information sent by the client when running the cloud game scenario; according to the user's operator information and the single-line line exit port mapping relationship, determine The line information matching the operator information corresponding to the user, the export port mapping relationship of the single line line is the relationship between the single line line IP information c...