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Network servicer system used in recreation

A network server and game technology, applied in the field of network server systems, can solve the problems of inconvenient assembly line, lack of priority processing, and inconvenient function expansion, etc., so as to avoid duplication of labor, expand the use of functions and scope of use, and improve the utilization of storage space rate effect

Inactive Publication Date: 2007-03-21
BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Existing game network servers generally can only support the operation of one type of game, or need to rewrite the internal program when supporting different types of games, and the logic processing of the existing server is generally tightly coupled with other parts of the server or directly in the source Code-level integration, which is not convenient for function expansion
The existing server processing part is generally not refined, which is not easy to form a pipeline
In addition, the buffer pool of the server in the traditional technology is also relatively simple. Some special requests, such as requests of special types and special priorities, cannot be processed first. Therefore, in order to process the game requests of the client in a timely and efficient manner, the user calls A network server capable of satisfying the simultaneous operation of games of different types and contents

Method used

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  • Network servicer system used in recreation
  • Network servicer system used in recreation
  • Network servicer system used in recreation

Examples

Experimental program
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Embodiment Construction

[0027] As shown in accompanying drawing 1, it is a kind of network server system that is used for game according to the present invention, the flow chart of processing the client request through encapsulation, the client request through encapsulation first enters transceiver unit 1 to carry out client request After receiving, the transceiving unit 1 sends the received encapsulated client request to the deployment unit 2 for corresponding parsing and classification, and the deployment unit 2 sends the parsed and classified client request to the processing unit 3 for processing, the preprocessing unit 10 and processing unit 11 of the processing unit 3 process the client request, and then send the processing result to the transceiver unit 1, and the transceiver unit 1 will send the packaged client request The processing result of the request to be processed is returned to the client.

[0028] As shown in Figure 2, it is a flow chart of the overall working steps of a network serve...

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PUM

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Abstract

The invention discloses a network server system used for games, including: a receive-transmit center, an allocating center and a processing center, where the receive-transmit center receives the packaged request coming from a client end, and after making packaging processing, transmits the request to the allocating center; the allocating center receives the client-end request coming from the receive-transmit center and after making relative allocation processing, transmits the request to the processing center; the processing center receives the request and processes it and then transmits the processed result to the receive-transmit center, which sends the processed result to the client end. It adopts pipeline and buffer tank techniques to make the server support different types of games by specific plug-in applied to various games and at the same time, ensures very high CPU utilization ratio.

Description

technical field [0001] The invention relates to a network server system for games, in particular to a network server system for games that can support the operation of various types of games. Background technique [0002] Existing game network servers generally can only support the operation of one type of game, or need to rewrite the internal program when supporting different types of games, and the logic processing of the existing server is generally tightly coupled with other parts of the server or directly in the source The code level is integrated, which is not convenient for function expansion. The existing server processing part is generally not refined, so it is not convenient to form a pipeline. In addition, the buffer pool of the server in the traditional technology is also relatively simple. Some special requests, such as requests of special types and special priorities, cannot be processed first. Therefore, in order to process the game requests of the client in ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/46G06F9/44
Inventor 刘豫军刘鹏
Owner BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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