Online game irregularity detection method

A detection method and legitimacy technology, applied in video games, indoor games, platform integrity maintenance, etc.

Inactive Publication Date: 2005-12-28
SEGA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

From this point of view, there is a considerable difference between the technology disclosed in Japanese Patent Laid-Open No. 9-218851 and the technology expected for online games

Method used

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  • Online game irregularity detection method
  • Online game irregularity detection method
  • Online game irregularity detection method

Examples

Experimental program
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Embodiment Construction

[0033] Referring to Figs. 1 to 5, a description is given of an embodiment of the present invention.

[0034] Embodiments according to the present invention are described with reference to the drawings.

[0035] FIG. 1 is a schematic diagram showing a system configuration according to an embodiment of the present invention.

[0036] In Fig. 1, a game server 1 is arranged on the operation side of the online game, and a reference machine (referential machine) 2 is also arranged if necessary. On the player's side, a plurality of clients 3 and 4 are arranged (only two clients performing typical operations are shown in the figure, but more clients may actually be arranged). The game server 1 and the clients 3 and 4 are connected to each other through a network such as the Internet.

[0037]Game server 1 comprises: game server processing part 11, is used for carrying out the server processing of normal online game; Fraudulent detection processing part 12, is used for detecting the ...

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PUM

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Abstract

The present invention provides a method for detecting the injustice of an online game. The method is executed in an online game system in which a plurality of clients are connected to a game server through a network. In the method: among the plurality of clients, from the A game log representing an execution state of the online game is acquired in the client; and the game log is verified by reproducing execution of the online game based on the acquired game log. Therefore, when the first result value shown by the game log is not equal to the second result value obtained by reproducing the execution of the online game, it is determined that an illegal act has occurred as a result of comparing the first result value and the second result value.

Description

technical field [0001] The present invention generally relates to a technique for detecting fraud during online gaming using the Internet. Background technique [0002] Recently, online games using the Internet have been widely used, and a large number of users (players) participate in the online games. [0003] In fact, the inappropriate behavior known as "cheating" has been practiced by gamers for a long time as part of gaming addiction. The game data being processed is intentionally tampered with, illegally obtained items, or an invincible state is created, and then, the game proceeds in a manner different from a normal game. In addition, tools and program codes for cheating games have been released. Therefore, these actions further lead to various wrongdoings. [0004] These improper behaviors have been widely carried out not only in traditional stand-alone games, but also in online games. Since in an online game, unlike stand-alone games, users compete with other us...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/33A63F13/00A63F13/35A63F13/75A63F13/79G06F21/00G06F21/55G06F21/64G06Q50/00G06Q50/10
CPCA63F13/12A63F2300/401A63F2300/50A63F2300/535A63F2300/5546A63F2300/5586G06F2221/2109G07F17/3239G07F17/3241A63F13/30G06Q50/10A63F13/71A63F13/75
Inventor 小沼卓儿
Owner SEGA CORP
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