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Illuminated Backpack

a technology of illumination and wearable items, applied in the field of wearable items, can solve the problems of increasing the likelihood of the wearer of the device being noticed by other people, making the wearer of the device more noticeable, etc., and achieves the effects of increasing the visibility of the wearer, increasing the effectiveness of the wearable item, and increasing the wearer's profil

Inactive Publication Date: 2009-08-13
HUNTLEY JAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The technical purpose described in this patented design for a wearables product includes providing a light source inside it while also being able to adjust its brightness accordingly according to how well people are wearing them comfortably. This allows users who want their safety without worry about approaching too much when they don't have enough sleep before going outside. Additionally, there may include various sensors attached to these products such as movement detection systems (MOS) and heart rate monitoring equipment. These data help create customized patterns of lights tailored specifically towards specific individuals during times of darkness.

Problems solved by technology

The technical problem addressed in this patent is the need for a wearable device that provides a powered illumination device that can provide a variable illumination pattern based on the motion of the wearer to increase visibility of the wearer. Additionally, the device should provide multiple stimulating devices that are pleasurable for the wearer and can alert the wearer when the device is not functioning adequately. The device should also provide feedback to the wearer that the power source is adequate to operate all the stimulus devices of the wearable item.

Method used

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Examples

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Embodiment Construction

[0024]With respect to the drawings, FIG. 1 illustrates a stimulating wearable item 5 including a wearable item 10, a stimulus control system 20, and at least one stimulus means 50. The stimulus control system 20 is fixed to the wearable item 10 with a first attachment means 25, FIG. 1. The first attachment means 25 may include but is not limited to clips, snaps, and hook-and-loop type fasteners. A preferred embodiment of the first attachment means 25 is a pocket 27 (FIG. 1) to fix the stimulus control system 20 to the wearable item 10. As illustrated in FIG. 2, the stimulus control system 20 includes a controller 22, a motion sensor 30 and at least one power source 40.

[0025]Illustrated in FIGS. 1 & 3, the at least one stimulus means 50 is fixed to the wearable item 10 with a second attachment means 55. The second attachment means 55 may include but is not limited to clips, snaps, and hook-and-loop type fasteners. In a preferred embodiment, the second attachment means 55 includes at ...

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PUM

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Abstract

The present device is a stimulating wearable item that provides safety and entertainment benefits to the wearer. The device includes a wearable item, preferably a backpack, a stimulus control system, and at least one stimulus means. The stimulus control system includes a controller, a motion sensor and at least one power source. Each stimulus means is electrically connected to the stimulus control system. When the controller detects movement of the wearable item through the motion sensor, the stimulus control system activates the at least one stimulus means. The at least one stimulus means includes different stimulus means, such as a noise means, a vibration means, or an illumination means. The stimulating wearable item uses multiple stimulating means to increase the profile of the wearer and is enjoyable to wear to encourage frequent use. The device also allows for easy changing of the stimulus means as desired.

Description

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Claims

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Application Information

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Owner HUNTLEY JAMES
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