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6978results about "Genetic algorithms" patented technology

Method and apparatus for joint optimization of multi-UAV task assignment and path planning

The embodiments of the present invention disclose a method and apparatus for joint optimization of multi-UAV task assignment and path planning. The method comprises: obtaining the location information of a plurality of UAVs and a plurality of target points, the dispersion of groundspeed course angle, and motion parameters of each UAV and wind field; constructing an initial population based on the location information, the dispersion of groundspeed course angle and a preset genetic algorithm; determining the flight status of each UAV and the flight time taken by each UAV to complete a path segment of the corresponding Dubins flight path based on the initial population and the motion parameters, obtaining the total time taken by all the UAVs corresponding to each chromosome to complete the task based on the flight time of the path segment; and subjecting the chromosomes in the initial population to crossover and mutation based on the genetic algorithm and, when a predetermined number of iterations is reached, selecting the optimal Dubins flight path as the joint optimization result. In the embodiments of the present invention, the UAV flight path planning problem is combined with the actual flight environment of the UAV, so that the optimal flight path obtained is superior to the solution in which the UAV speed is constant.
Owner:HEFEI UNIV OF TECH

System, method, and computer-accessible medium for providing a multi-objective evolutionary optimization of agent-based models

Agent-based models (ABMs)/multi-agent systems (MASs) are one of the most widely used modeling-simulation-analysis approaches for understanding the dynamical behavior of complex systems. These models can be often characterized by several parameters with nonlinear interactions which together determine the global system dynamics, usually measured by different conflicting criteria. One problem that can emerge is that of tuning the controllable system parameters at the local level, in order to reach some desirable global behavior. According to one exemplary embodiment t of the present invention, the tuning of an ABM for emergency response planning can be cast as a multi-objective optimization problem (MOOP). Further, the use of multi-objective evolutionary algorithms (MOEAs) and procedures for exploration and optimization of the resultant search space can be utilized. It is possible to employ conventional MOEAs, e.g., the Nondominated Sorting Genetic Algorithm II (NSGA-II) and the Pareto Archived Evolution Strategy (PAES), and their performance can be tested for different pairs of objectives for plan evaluation. In the experimental results, the approximate Pareto front of the non-dominated solutions is effectively obtained. Further, a conflict between the proposed objectives can be seen. Additional robustness analysis may be performed to assist policy-makers in selecting a plan according to higher-level information or criteria which is likely not present in the original problem description.
Owner:NEW YORK UNIV

Computer implemented machine learning method and system including specifically defined introns

In a computer implemented learning and / or process control system, a computer model is constituted by the most currently fit entity in a population of computer program entities. The computer model defines fitness as a function of inputs and outputs. A computing unit accesses the model with a set of inputs, and determines a set of outputs for which the fitness is highest. This associates a sensory-motor (input-output) state with a fitness in a manner that might be termed "feeling".The learning and / or control system preferably utilizes a Compiling Genetic Programming System (CGPS) in which one or more machine code entities such as functions are created which represent solutions to a problem and are directly executable by a computer. The programs are created and altered by a program in a higher level language such as "C" which is not directly executable, but requires translation into executable machine code through compilation, interpretation, translation, etc. The entities are initially created as an integer array that can be altered by the program as data, and are executed by the program by recasting a pointer to the array as a function type. The entities are evaluated by executing them with training data as inputs, and calculating fitnesses based on a predetermined criterion. The entities are then altered based on their fitnesses using a genetic machine learning algorithm by recasting the pointer to the array as a data (e.g. integer) type. This process is iteratively repeated until an end criterion is reached.
Owner:FRANCONE FR D +2
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