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Method and system for realizing on-line game invitation

A technology for inviting parties and games, applied in indoor games, transmission systems, video games, etc., can solve the problems of unavailable seats, occupancy, inaccessibility, etc., achieve the best application experience, improve sensitivity, and facilitate management

Active Publication Date: 2007-11-07
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0016] In the above process, the specific game location is selected by the game management client of the inviting party, and the system will automatically notify the game management client of the invited party, without reconfirmation by the game management client of the invited party, so there will be a Problem: If the same game position, such as the seat on the same game table, has been seized by other players before the invitee enters, the invitee can only enter the same room, but cannot enter the same table
That is to say, in the existing game invitation process, after the game table is selected by the game management client of the inviter, the game management client of the inviter cannot guarantee that there will be an empty table before the game management client of the invitee joins. Seats, it is very likely that the game table where the game management client of the inviting party is located, all the vacant seats are occupied by other players before the game management client of the invited party enters the game, so that the invitation cannot be truly achieved
[0017] Moreover, in the existing process, the game location is selected by the game management client of the inviter (Inviter), and then all game locations such as room and seat information are transferred through the IM server, and finally the game management clients of both parties are triggered (invoke & initiate) follow-up operations, so that the implementation of the invitation process is more cumbersome
[0018] In addition, in the processing flow in Figure 1, the initiation of the invitation request is directly generated by the inviter's IM client, and the game management client is started directly after the invitation information is confirmed. The mechanism of game invitation and response must be rigidly integrated, resulting in an increase in the workload of IM client development and poor scalability

Method used

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  • Method and system for realizing on-line game invitation
  • Method and system for realizing on-line game invitation

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Embodiment Construction

[0042] The core idea of ​​the present invention is: the game server realizes the selection of the final game position of the game management client of the inviting party and the game management client of the invited party. Game processing, thus guaranteeing the success rate of invitations.

[0043] In order to facilitate better communication between the IM client and the game management client, between the IM client and the game server of the inviting party and the invited party, as well as the expansion of the IM client, the present invention can be further implemented between the inviting party and the invited party. The inviting party sets up the game management client plug-in (Plug-in) respectively, and the game management client plug-in completes the generation of invitation messages, response messages and other messages, which is more convenient for unified management. Moreover, when the inviting party IM client starts to initiate an invitation, the present invention fir...

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Abstract

A method for realizing invitation of on-line game includes starting up each own game management client end by inviting party and invited party to wait game server to select game position, informing game management client ends of inviting and invited parties after game position is selected by game server, entering into selected game position separately by game management client ends of inviting and invited parties. The system used for realizing said method is also disclosed.

Description

technical field [0001] The present invention relates to instant messaging technology, in particular to a method and system for realizing multiplayer online game invitation based on instant messaging. Background technique [0002] In current Internet applications, with the rapid development of Instant Messaging (IM), various applications and services based on Instant Messaging are more and more widely used, such as multiplayer online games and the like. The so-called multiplayer online game refers to: a user initiates an invitation from his own IM client, invites two or more users to enter and participate in the same game, and realizes a multiplayer online game. [0003] In the prior art, there are relatively mature solutions for the realization of multiplayer online games. Taking two users to enter the same game as an example, the current system for realizing online games at least includes: the inviting party IM client (IMClient), the game server (Game Server), the instant ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/54H04L12/28
CPCA63F13/12A63F2300/5546A63F2300/513H04L67/1002A63F2300/572H04L12/1818H04L67/38A63F13/795H04L67/1001H04L67/131H04L12/1813H04L51/04A63F13/35
Inventor 闫敏杨采石胡倞
Owner TENCENT TECH (SHENZHEN) CO LTD
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