Method for synthesizing three-dimensional fluid scenes with sense of reality and space-time continuity
A synthesis method and continuous technology, applied in the field of realistic three-dimensional fluid scene synthesis with time-space continuity, can solve problems such as poor real-time performance, poor sense of reality, and limited scale
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[0150] In this embodiment, 54ab110, 649cf10, 649ci10, 649cj10, 649dc10, 649dd10, 649de10, 649df10, 649dg10, 649dh10, 649ea10 in the DynTex dynamic texture library are used for experiments. The calculation is carried out under the Windows7 operating system on the PC, and its hardware configuration is 2.66GHz Intel Core(TM) 2Duo CPU, 4GB RAM.
[0151] 1) Use the existing SFS-based fluid reconstruction method to recover the surface height information of one frame of fluid.
[0152] 2) Calculate the height gradient of each particle according to formula (6), and enhance the height gradient through formula (7), k in formula (7)
[0153] is the enhancement factor, with a value of 100.
[0154] g h = ( ∂ h s ∂ x ...
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