Anti-plug-in online game system
A technology for online games and game servers, applied in transmission systems, digital transmission systems, data exchange networks, etc., can solve problems such as failure to adopt, misjudgment, and propagation of Trojan horses, and achieve the effect of reducing the misjudgment rate and enhancing the experience effect
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[0034]The anti-cheat online game system proposed by the present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments. Advantages and features of the present invention will be apparent from the following description and claims. It should be noted that all the drawings are in a very simplified form and use imprecise scales, and are only used to facilitate and clearly assist the purpose of illustrating the embodiments of the present invention.
[0035] Please refer to figure 1 , which is a schematic diagram of an anti-cheat online game system in an embodiment of the present invention, such as figure 1 As shown, the described anti-plug-in online game system includes a game server 20 and a plurality of clients 10 (specifically including figure 1 client 1, client 2, client 3...client n, n≥2), the game server 20 and each client 10 perform data interaction through a communication network, and also include a switch...
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