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Anti-plug-in online game system

A technology for online games and game servers, applied in transmission systems, digital transmission systems, data exchange networks, etc., can solve problems such as failure to adopt, misjudgment, and propagation of Trojan horses, and achieve the effect of reducing the misjudgment rate and enhancing the experience effect

Inactive Publication Date: 2015-11-04
SHENGQU INFORMATION TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Some players chose to use cheats together without game balance, thus forming a vicious circle
[0006] 2. Bring extra burden to the game server
Too fast operation means that the server has to process many times more work than expected, which will directly reduce the operating efficiency of the server, thus affecting the game quality of all players
[0007] 3. Increased the possibility of spreading Trojan horses
[0010] 2. Offline plug-in
However, in view of the requirements of online games for game fluency, this type of encryption cannot use complex encryption methods with high security
In addition, the client side of online games may be decompiled, and this encryption method can actually only delay the appearance of cheating for a short period of time.
[0013] 2. Complicated game logic
The disadvantage of this method is that the target range is very small, and there is a high probability of misjudgment
When the player is playing the game normally, it is very likely that the wrong game logic will appear due to various extreme situations, network delays, etc., and thus be misjudged as a cheat user

Method used

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Embodiment Construction

[0034]The anti-cheat online game system proposed by the present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments. Advantages and features of the present invention will be apparent from the following description and claims. It should be noted that all the drawings are in a very simplified form and use imprecise scales, and are only used to facilitate and clearly assist the purpose of illustrating the embodiments of the present invention.

[0035] Please refer to figure 1 , which is a schematic diagram of an anti-cheat online game system in an embodiment of the present invention, such as figure 1 As shown, the described anti-plug-in online game system includes a game server 20 and a plurality of clients 10 (specifically including figure 1 client 1, client 2, client 3...client n, n≥2), the game server 20 and each client 10 perform data interaction through a communication network, and also include a switch...

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Abstract

The invention provides an anti-plug-in online game system. A package capturing server receives mirror image traffic transmitted by an operation switch after using a switch to perform traffic mirroring copy to network traffic between each client and a game server, and rectifies the mirror image traffic so as to obtain continuous data flow, and an analysis server receives and analyzes the continuous data flow transmitted by the package capturing server so as to determine an abnormal user, and returns the analysis result to the game server. Because the abnormal user is determined by the analysis server which is independent of the game server and the client, the influence to the operating speed of the game server itself is avoided while determining the abnormal user, thereby enhancing the game user experience.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to an anti-cheat online game system. Background technique [0002] Online games build a specific game environment and rules, and rely on the Internet to provide a game environment and platform for multiple people to participate at the same time. Its user value lies in the purpose of communication, entertainment and leisure through the interaction and confrontation between people. Its core feature is real-time online and interactive entertainment. Here, the network refers specifically to the Internet. The 2004 China Game Industry Annual Report released by the Ministry of Information Industry, the Press and Publication Administration and other institutions shows that the scale and growth rate of China's online game market has attracted worldwide attention and has become a new growth point for China's publishing and information industries. At the same time, the number of manufa...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/26H04L29/08
CPCH04L43/04H04L67/131
Inventor 蒋渭华黄宝强
Owner SHENGQU INFORMATION TECH SHANGHAI
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