Test method and device for game performance

A game and performance technology, applied in the field of artificial intelligence, can solve problems such as the inability to meet the needs of 3D game performance testing, and achieve the effect of comprehensive testing

CN106267822AInactive Publication Date: 2017-01-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2017-01-04
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention discloses a test method and device for game performance. The method comprises the steps that to-be-tested game fight scene resources are acquired, wherein the game fight scene resources include simulated real fight region scene resources and initialized region scene resources; a first simulation game character is controlled to move to a test point in the game fight scene resources; game performance testing is conducted according to position information and view direction information of the simulation game character on the test point. Through the test method and device, the technical problem that in correlated techniques, provided traditional software test methods cannot meet the 3D game performance test demand is solved.
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Description

technical field

[0001] The invention relates to the field of artificial intelligence, in particular to a game performance testing method and device. Background technique

[0002] A game engine refers to a collection of codes designed for machines that run specific types of games that can be recognized by machines. A game can be divided into two parts: game engine and game resources. Game resources can include but not limited to: images, sounds, animations, etc. The game engine can add client and server codes to realize game design.

[0003] The "Performance Testing Skills" proposed by the China Software Evaluation Center in 2010 mainly explained the load, large data volume, pressure and fatigue strength of traditional software, but it did not mention how to simulate the real situation, and traditional software testing and game testing The biggest difference is that the user autonomy in the game is too high to simulate all test situations through a single method. The articl...

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Embodiment Construction

[0033] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0034] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...