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System with function of synchronously updating network game abnormal data

A technology for game data and abnormal data, applied in digital transmission systems, transmission systems, data exchange networks, etc., can solve problems such as data inconsistency, game client can not execute the player, and the game cannot continue, so as to achieve the stability of the game data module Effect

Inactive Publication Date: 2017-09-29
南京丹鹏信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] If the game client does not receive the data returned by the game service terminal, the game client cannot perform the player's operations, resulting in inconsistencies between the data of the game client and the data of the game service terminal, resulting in an error in the logic state, resulting in the inability of the game to continue

Method used

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  • System with function of synchronously updating network game abnormal data
  • System with function of synchronously updating network game abnormal data
  • System with function of synchronously updating network game abnormal data

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0036] When the player is operating the game, the game data module will send the game operation data to the game client in real time, and the game client will send the data to the game service terminal after logic processing, and the game service terminal will make game operation instructions on the received data, And the instruction is sent back to the game client in the form of data. If the game client does not receive the game operation instruction sent by the game service terminal, the game client determines that the game data is abnormal.

example 2

[0038] When the game client is in doubt about whether the game data is abnormal, it will send a request to the game service terminal to obtain system data. After receiving the request, the game service terminal will find the corresponding data in its own database and feed it back to the game client. , the game client compares the data sent by the game service terminal with the abnormal data, and if the abnormal data is inconsistent with the data sent by the game service terminal, the game client determines that the game data is abnormal.

[0039] Step S203, when the game client determines that the game data is abnormal, the game client will send a request for synchronizing game data to the game service terminal. The synchronizing game data is normal game data, which can ensure the normal operation of the game.

[0040] In step S204, the game service terminal feeds back the synchronized game data to the game client, and the game client performs logical processing on the received...

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Abstract

The invention discloses a system with a function of synchronously updating network game abnormal data. The system comprises a game data module, a game client and a game service terminal, and is characterized in that the game client recognizes game data, the game service terminal corrects the game data, and the game data module updates and stores the corrected game data; the game client performs real-time communication with the game data module, the game client judges the real-time communication data, and feeds back abnormal data to the game service terminal, the game service terminal processes the abnormal data, the game service terminal feeds back the processed abnormal data to the game client, and the game client updates the synchronized new data to the game data module, so that the game data module is stable, and smooth operation of a game is ensured.

Description

technical field [0001] The invention relates to the field of computer network games, in particular to a system capable of synchronously updating abnormal data of network games. Background technique [0002] Such as figure 1 The method shown is the existing fault-tolerant technology. The game client and the game service terminal achieve the purpose of fault tolerance through data matching during the interaction process: the game data module sends real-time data to the game client, and the game client receives the real-time game data. The data is fed back to the game service terminal, and the game service terminal that receives the game data performs logical processing on the data, and feeds back the processed logical processing results to the client, and the game client then sends the received logical processing data closer to the game data module to achieve game matching. Every time a player performs an operation, the game client will send the operation data to the game se...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08H04L12/24
CPCH04L41/5025H04L67/5682H04L67/60H04L67/131
Inventor 张庆
Owner 南京丹鹏信息科技有限公司
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