Animation character display method and device, equipment and medium

A display method and character technology, which is applied in the computer field, can solve problems such as CPU thread overhead, unsmoothness, game process freezing, etc., and achieve the effects of reducing memory usage, improving user experience, and smoothing the game

Pending Publication Date: 2021-11-05
上海米哈游璃月科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] When passers-by or teammates frequently enter and leave the field of view in the map scene where the player is located, the memory usage rate of the game client will increase in a short time, and the synthesis and destruction of animated characters will also cause CPU thread overhead, which will cause the game process to freeze. Stunning, not smooth, seriously affecting the game experience

Method used

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  • Animation character display method and device, equipment and medium
  • Animation character display method and device, equipment and medium
  • Animation character display method and device, equipment and medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0043] figure 1 It is a schematic flowchart of a method for displaying an animated character provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation where player characters are displayed when other players except the current client player enter the current game scene for the first time. The method can be executed by an animation character display device, which can be realized by software and / or hardware, and integrated in computer equipment with application development functions, such as smart mobile terminals, computers and servers.

[0044] Such as figure 1 As shown, the method of the present embodiment includes:

[0045] S110. When other players except the current client player enter the current game scene, determine whether other players enter the current game scene for the first time.

[0046] Wherein, other players except the current client player may be passer-by players, and may also be teammate players of the current client ...

Embodiment 2

[0070] figure 2 It is a schematic flow chart of an animation character display method provided by Embodiment 2 of the present invention. This embodiment is applicable to the process of displaying player characters when other players except the current client player enter the current game scene for the first time. The method can be executed by an animation character display device, which can be realized by software and / or hardware, and integrated in computer equipment with application development functions, such as smart mobile terminals, computers and servers.

[0071] Wherein, technical terms that are the same as or corresponding to those in the foregoing embodiments will not be repeated here.

[0072] Such as figure 2 As shown, the method in this embodiment may specifically include:

[0073] S210. When other players except the current client player enter the current game scene, determine whether other players enter the current game scene for the first time.

[0074] S22...

Embodiment 3

[0085] image 3 It is a schematic diagram of an animation character display device module provided in Embodiment 3 of the present invention. The present invention provides an animation character display device, which includes: other players entering scene determination module 310, other player character display data matching module 320 and other Player character display module 330 .

[0086] Wherein, other players enter the scene determining module 310, for when other players enter the current game scene except the current client player, determine whether the other players enter the current game scene for the first time; other player role display data matching Module 320, for when the other player does not enter the current game scene for the first time, according to the identification of the other player, match the animation character display data corresponding to the other player in the corresponding preset character display data pool The other player role display module 33...

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PUM

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Abstract

The embodiment of the invention discloses an animation character display method and device, equipment and a medium. The method comprises the steps of: when other players except a current client player enter a current game scene, determining whether the other players enter the current game scene for the first time or not; when the other players do not enter the current game scene for the first time, matching animation character display data corresponding to the other players in a corresponding preset character display data pool according to the identifiers of the other players; and displaying the matched animation character display data as animation character instances of the other players. According to the technical scheme, the technical problem that when other players frequently enter and exit a view as passersby in a map scene where a player is located, the game buffers a lot and is not smooth, and the game experience is poor is solved, and the technical effects of reducing buffering in a game, making a game smoother and improving the user experience are achieved.

Description

technical field [0001] The embodiments of the present invention relate to the field of computer technology, and in particular to a method, device, device and medium for displaying an animation character. Background technique [0002] In the map game mode, when a player's animated image walks in the map scene where it is located, there will be different animated images of other players (passers-by or teammates) entering and leaving the scene, which can be called entering or exiting the field of view. When passers-by or teammates enter the field of view, the player client will apply for memory to store data such as the character components and textures of passers-by or teammates entering the field of view obtained from the server, and integrate them into a player-viewable image based on the stored data. passers-by or teammate animation characters. After passers-by or teammates exit the field of view, the player client will call the garbage collector to destroy the composition...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/56G06F9/50
CPCA63F13/52A63F13/56G06F9/5016G06F9/5027A63F2300/534
Inventor 王达
Owner 上海米哈游璃月科技有限公司
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