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31results about How to "Smooth gameplay" patented technology

Information processing method and device, electronic equipment and computer readable storage medium

The invention provides an information processing method and device, electronic equipment, and a computer readable storage medium. The method comprises the steps of providing an area auxiliary object which at least comprises a first subarea and a second subarea and a mobile controller of an operating auxiliary object in a graphical user interface; when a first touch event which acts on the operating auxiliary object is detected, controlling the operating auxiliary object to move along a moving trail of the first touch event within a preset range; when the current position of the operating auxiliary object is detected to be located in the first subarea, determining a first direction, and controlling a virtual object to conduct displacement according to the first direction; when the current position of the operating auxiliary object is located in the second subarea, controlling the virtual object to rotate in a second direction in a game scene. The veering efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A mobile game installation package optimization method and system

The technical scheme of the invention comprises a mobile game installation package optimization method and system. The method comprises the following steps: automatically scanning codes and tables toobtain a resource list used during game running, automatically and reversely analyzing a mobile game installation package resource list and a reference relation between the mobile game installation package resource list and the reference relation, finally comparing the mobile game installation package resource list and the reference relation to obtain a redundant resource list, summarizing and rejecting redundant resources, and re-packaging and packaging the remaining files to obtain an optimized installation package. The beneficial effects of the invention are as follows:; redundant and repeated resources are obtained based on the static automatic analysis installation package; after the resources are optimized, the resources are processed, finally the optimized smaller installation package is obtained again, more mobile phone game players can experience smoother games, and after resource use rules are formulated for different game items, the scheme is universal for the different gameitems, subsequent complete static automation is achieved, and continuous input of manpower is not needed.
Owner:珠海西山居互动娱乐科技有限公司 +1

Large-scale game scene rehabilitation system based on eye movement and electroencephalogram information and method

The invention discloses a large-scale game scene rehabilitation system based on eye movement and electroencephalogram information and a method. The system includes an electroencephalogram electrode, amechanical exoskeleton, a display screen, an eye tracker and a control rocker and BCI judgment button device; the electroencephalogram electrode is arranged on the top of the head of a patient; the mechanical exoskeleton is arranged on the affected side of the patient; the mechanical exoskeleton is provided with a touch sensing vibrator module; the control rocker and BCI judgment button device isarranged on the healthy side of the patient; the display screen is placed in front of the patient and is connected with a computer; the eye tracker is arranged on the display screen; and a large-scale rehabilitation game is completed through the cooperation of the healthy side and the affected side. According to the system of the invention, a brain-computer interface technology and a game are ingeniously combined, so that a novel framework is built; the disadvantages of less BCI intention recognition can be avoided; and a plurality of rehabilitation games can be embedded on the basis of the framework mode of the invention, so that t the rehabilitation training of the patient can be an immersive game scene.
Owner:深圳睿瀚医疗科技有限公司

Man-machine interaction network system for realizing point-to-point connection

The invention relates to a network man-machine interaction information system which simulates action information of each limb part of a human body and uses the action information as system input. The system comprises an action information acquisition terminal and an information data terminal which stores man-machine interaction agent data, wherein the action information acquisition terminal is provided with a unique equipment identification code; and the information data terminal comprises a network interaction management module and a network communication module connected with the network interaction management module. Through the man-machine network interaction information system of the invention, a user can play a remote network man-machine interaction game and achieve the purpose of exercising body while playing the game; and the user can define a host or a client according to the condition per se, so that the system is suitable for more users.
Owner:BEIJING MFOX SCI & TECH CO LTD

System with function of synchronously updating network game abnormal data

The invention discloses a system with a function of synchronously updating network game abnormal data. The system comprises a game data module, a game client and a game service terminal, and is characterized in that the game client recognizes game data, the game service terminal corrects the game data, and the game data module updates and stores the corrected game data; the game client performs real-time communication with the game data module, the game client judges the real-time communication data, and feeds back abnormal data to the game service terminal, the game service terminal processes the abnormal data, the game service terminal feeds back the processed abnormal data to the game client, and the game client updates the synchronized new data to the game data module, so that the game data module is stable, and smooth operation of a game is ensured.
Owner:南京丹鹏信息科技有限公司

Game object management method and device and mobile terminal

ActiveCN107308641AAvoid frequent destructionAvoid creatingVideo gamesDistributed computingLife value
The invention discloses a game object management method. The game object management method is executed in a mobile terminal. The method comprises the steps of obtaining a target sequence list, and creating a target queue and a target recycle bin; storing target objects which occur in the game process and of which the life values are smaller than or equal to a predetermined threshold valve into the target recycle bin; taking out a corresponding target object from the queue head of the target queue to be presented in a game picture when a new target object needs to emerge; determining the type of the target object to emerge after the target object at the queue tail of the current target queue; taking the target object of the type from the target recycle bin if the target object of the type is in the target recycle bin, adding the target object of the type to the queue tail of the target queue, and setting the life value of the target object of the type as the predetermined life value; creating the target object of the type if the target object of the type is not in the target recycle bin, and adding the target object of the type to the queue tail of the target queue. In addition, the invention further discloses a device capable of implementing the method and the mobile terminal of the device. According to the game object management method and device and mobile terminal, efficient management of game objects can be achieved.
Owner:北京凯罗天下科技有限公司

Card toy for two player games

Provided herein is a card toy for two player games that enables the players to quickly determine whether or not a combination is attained even with a variety of combinations. The card toy for two player games includes one play field for playing the game and a deck of cards for each player. Each deck of cards includes two sorts of cards, monster cards and skill cards. A combination indicator and a decision mark indicator are disposed along one side of each monster card and each skill card. In placing the cards in a standby area 9, the cards are overlapped one on another by shifting the cards such that some of the decision marks in the combination indicators of the respective cards may be arranged in a matrix.
Owner:KADOKAWA CORPORATION

Multi-button mouse with multiple operating modes

The invention relates to a multi-button mouse with multiple operating modes. The multi-button mouse with the multiple operating modes comprises a mouse body, a central processing module and an operating mode shift switch. The mouse body is provided with a plurality of buttons and a computer connecting device, and the operating mode shift switch is arranged on the mouse body and used for outputting a plurality of different mode signals. The central processing module is electrically connected with the plurality of buttons, the operating mode shift switch and the computer connecting device, a plurality of operating modes respectively corresponding to the mode signals are created in the central processing module, each operating mode comprises a plurality of signal button signals respectively corresponding to the plurality of buttons, and under different operating modes, the button signals corresponding to the same button are different. Therefore, a user can change executed action of the plurality of buttons of a computer through shifting the operating modes, troublesome software does not need to be set to for exchanging, and operation is convenient.
Owner:LEA MIN TECH

Method and system for constructing three-dimensional space based on voxel data, server and computer readable storage medium

The invention provides a method and system for constructing a three-dimensional space based on voxel data, a server and a computer readable storage medium. According to the invention, pixel data is converted into voxel data so as to be highly matched with GPU operation; layer data and connection data are designed according to the voxel data, and a parallel computing speed is higher in virtue of the layer data and the connection data, so compared with an existing CPU operation mode, the performance of a data operation scheme based on GPU is 2-3 orders of magnitude higher, and an AI algorithm is finer and higher in anthropomorphic degree; in a dynamic updating process, due to the fact that the parallel computing speed is high, the data of a global super-large map of a game can be rapidly updated; and the whole set of data is divided into static data with high memory occupation and dynamic data with low memory occupation, so video memory space occupied in the whole game process is small, time for refreshing the dynamic data each time is extremely short, and the game is smoother.
Owner:SHANGHAI LILITH COMPUTER TECH CO LTD

Prompt information pushing method and device, equipment and storage medium

The invention discloses a prompt message pushing method and device, equipment and a storage medium. The method comprises the following steps: collecting user data which comprises user account data anduser environment data; analyzing the user data to generate user classification information; monitoring the user data, and generating a corresponding prompt scheme according to the current user data;and pushing prompt information to the user according to the generated prompt scheme. By collecting the user account information and the user environment information, the current state of the user is classified, the personalized pushing scheme meeting the current stage condition is generated for the user in combination with the classification information, the continuity and timeliness of user operation are guaranteed while it is guaranteed that the game is smoothly carried out, and the game experience of the user is optimized.
Owner:SUZHOU EAGLE NETWORK TECH CO LTD

An anti-virus system for internet information security based on big data analysis

The invention relates to an anti-virus system for Internet information security based on big data analysis, including a power supply and a certification module; the power supply is electrically connected with a UPS backup power supply through a conductor, and the power supply is electrically connected to an i5 processor input through a wire, The i5 processor is electrically connected with the operating system through a wire, the i5 processor is electrically connected with the big data antivirus system through a wire, the authentication module is electrically connected with the big data antivirus system output through a wire, and the i5 processor is electrically connected with the storage system input through a wire. The invention uses the antivirus module, the optimization module and the setting of the system slimming module, the antivirus module, the optimization module and the system slimming module as the three functions of the antivirus software through the electric parallel connection of wires, the antivirus module, the optimization module and the system slimming module, and can carry out multi-scheme response according to different situations of users.
Owner:何小钟

A large-scale game scene rehabilitation system and method based on eye movement and EEG information

The invention discloses a large-scale game scene rehabilitation system based on eye movement and electroencephalogram information and a method. The system includes an electroencephalogram electrode, amechanical exoskeleton, a display screen, an eye tracker and a control rocker and BCI judgment button device; the electroencephalogram electrode is arranged on the top of the head of a patient; the mechanical exoskeleton is arranged on the affected side of the patient; the mechanical exoskeleton is provided with a touch sensing vibrator module; the control rocker and BCI judgment button device isarranged on the healthy side of the patient; the display screen is placed in front of the patient and is connected with a computer; the eye tracker is arranged on the display screen; and a large-scale rehabilitation game is completed through the cooperation of the healthy side and the affected side. According to the system of the invention, a brain-computer interface technology and a game are ingeniously combined, so that a novel framework is built; the disadvantages of less BCI intention recognition can be avoided; and a plurality of rehabilitation games can be embedded on the basis of the framework mode of the invention, so that t the rehabilitation training of the patient can be an immersive game scene.
Owner:深圳睿瀚医疗科技有限公司

System and method for controlling multiple-operation input and music output of wireless game devices

The invention relates to a system and a method for controlling multiple-operation input and music output of wireless game devices. The method includes that a corresponding amount of game interfaces and a set of music output interface are generated by a single wireless adapter mounted on a game host according to the number of the wireless game devices of actual user sides; when the wireless adapter and the wireless game devices use a same wireless frequency, operating and controlling signals from each wireless game device are transmitted to the game hose by the wireless adapter, music signals from the game host are transmitted to each wireless game device by the wireless adapter, the game host is enabled to be capable of respectively executing operation input instruction packet of the wireless game devices without mutual interference, and music can be uninterruptedly output to the wireless game devices, so that the objective of smoothness in operating and controlling of games in the game host by the wireless game devices is realized.
Owner:KUN SHAN UNIVERSITY

Human first aid game system based on virtual reality

InactiveCN107019908AIncrease motivationPrecision Cardiac ResuscitationEducational modelsVideo gamesHeart positionFirst aid
The invention discloses a human first aid game system based on virtual reality. The human first aid game system comprises a human body model and a computer, and is characterized in that a pressure sensor is mounted at a heart position of the human body model; an airflow sensor is mounted at a throat position of the human body model; a lip of the human body model is movably mounted on the human body model; the pressure sensor and the airflow sensor are in data communication connection with the computer; a microphone is mounted on the computer; a server is arranged inside the computer; the server comprises a voice acquisition unit, a voice conversion unit, an information acquisition unit, a processing control unit, a display unit and an alarm unit. The human first aid game system comprises the human body model, and a game player can directly learn first aid measures on the human body model, so that the human first aid game system is intuitive; the human first aid game system can directly control a game through voice, and the game player does not need to use any button, so that the game is played more smoothly.
Owner:合肥充盈信息科技有限公司

Marble toy

The invention provides a marble toy, comprising: a base, a plurality of terrain parts and at least one first groove part; a plurality of terrain components are arranged side by side and are in close contact with the base; at least one first groove member is disposed on one or more of the plurality of terrain members. At least one first groove member is disposed on one or more of the plurality of terrain members to enable the pellets to enter the first groove member and be embedded in the plurality of terrain members to improve the playability of the pellet toy. The pinball toy provided by theinvention can be arranged not only in an outdoor field but also in an indoor field, so that the use of the pinball toy is not influenced by an external environment, and therefore the applicability ofthe pinball toy is improved. At that same time, the marble toy can simulate a plurality of geomorphic environment, so that a person can choose a game environment according to his preference, thereby improve the diversity of the marble toy, and further improving the game experience of the marble toy.
Owner:向正阳

A game object management method, device and mobile terminal

The invention discloses a game object management method. The game object management method is executed in a mobile terminal. The method comprises the steps of obtaining a target sequence list, and creating a target queue and a target recycle bin; storing target objects which occur in the game process and of which the life values are smaller than or equal to a predetermined threshold valve into the target recycle bin; taking out a corresponding target object from the queue head of the target queue to be presented in a game picture when a new target object needs to emerge; determining the type of the target object to emerge after the target object at the queue tail of the current target queue; taking the target object of the type from the target recycle bin if the target object of the type is in the target recycle bin, adding the target object of the type to the queue tail of the target queue, and setting the life value of the target object of the type as the predetermined life value; creating the target object of the type if the target object of the type is not in the target recycle bin, and adding the target object of the type to the queue tail of the target queue. In addition, the invention further discloses a device capable of implementing the method and the mobile terminal of the device. According to the game object management method and device and mobile terminal, efficient management of game objects can be achieved.
Owner:北京凯罗天下科技有限公司

Table football magnetic positioning operation rod

The invention relates to a table football magnetic positioning operation rod. The operation rod comprises a handle and a rod body, the handle is mounted at the end of the rod body, and football robotsare fixedly mounted on the rod body at equal intervals; the rod body is inserted into limit holes in two sides of a table body; a pair of positioning grooves are symmetrically formed in the center ofthe peripheral wall of the rod body; permanent magnetic bars are embedded in the positioning grooves, and the two permanent magnetic bars correspond to the heads and feet of the football robots respectively; a pair of limit grooves matched with the positioning grooves are formed in the inner hole walls of the limit holes, and the connection line between the two limit grooves is a horizontal line;permanent magnetic blocks are arranged in all the limit grooves in a sleeving mode, and each permanent magnetic block is connected with the bottom of the corresponding limit groove through a pull spring; under a natural state, the permanent magnetic blocks are retracted in the limit grooves. The table football magnetic positioning operation rod is novel and unique in structure and low in improving cost, a player can control the vertical and horizontal placement states of the football robots conveniently, and the game experience is effectively improved.
Owner:台州市黄岩宗义模塑有限公司

Information processing method, device, electronic device, and computer-readable storage medium

ActiveCN107008003BSteering control in real timeHigh precisionVideo gamesComputer hardwareInformation processing
The invention provides an information processing method and device, electronic equipment, and a computer readable storage medium. The method comprises the steps of providing an area auxiliary object which at least comprises a first subarea and a second subarea and a mobile controller of an operating auxiliary object in a graphical user interface; when a first touch event which acts on the operating auxiliary object is detected, controlling the operating auxiliary object to move along a moving trail of the first touch event within a preset range; when the current position of the operating auxiliary object is detected to be located in the first subarea, determining a first direction, and controlling a virtual object to conduct displacement according to the first direction; when the current position of the operating auxiliary object is located in the second subarea, controlling the virtual object to rotate in a second direction in a game scene. The veering efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Foosball Magnetic Positioning Joystick

The invention relates to a table football magnetic positioning operation rod. The operation rod comprises a handle and a rod body, the handle is mounted at the end of the rod body, and football robotsare fixedly mounted on the rod body at equal intervals; the rod body is inserted into limit holes in two sides of a table body; a pair of positioning grooves are symmetrically formed in the center ofthe peripheral wall of the rod body; permanent magnetic bars are embedded in the positioning grooves, and the two permanent magnetic bars correspond to the heads and feet of the football robots respectively; a pair of limit grooves matched with the positioning grooves are formed in the inner hole walls of the limit holes, and the connection line between the two limit grooves is a horizontal line;permanent magnetic blocks are arranged in all the limit grooves in a sleeving mode, and each permanent magnetic block is connected with the bottom of the corresponding limit groove through a pull spring; under a natural state, the permanent magnetic blocks are retracted in the limit grooves. The table football magnetic positioning operation rod is novel and unique in structure and low in improving cost, a player can control the vertical and horizontal placement states of the football robots conveniently, and the game experience is effectively improved.
Owner:台州市黄岩宗义模塑有限公司

Information processing method, device, terminal and storage medium

The present application provides an information processing method, the method includes: determining the first presentation field of view of the game scene picture on the graphical user interface according to the current orientation of the virtual object in the game scene; providing a viewing angle controller in the graphical user interface, and detecting the viewing angle The first touch operation of the controller, according to the first touch operation, controls the first presentation field of view of the game scene picture on the graphical user interface to be changed to the second presentation field of view; in response to the direction switching instruction, the angle of view corresponding to the second presentation field of view is determined is the current orientation of the virtual object. The application also discloses a processing device, a mobile terminal and a computer storage medium. Through the above implementation, this can effectively reduce the interactive commands input by the user, improve the user experience, make the game process smoother, reduce the player's discomfort of frequently switching screens, reduce the player's memory and operation burden, and at the same time, reduce the number of game scenes. The rendering burden of the screen.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Animation character display method and device, equipment and medium

The embodiment of the invention discloses an animation character display method and device, equipment and a medium. The method comprises the steps of: when other players except a current client player enter a current game scene, determining whether the other players enter the current game scene for the first time or not; when the other players do not enter the current game scene for the first time, matching animation character display data corresponding to the other players in a corresponding preset character display data pool according to the identifiers of the other players; and displaying the matched animation character display data as animation character instances of the other players. According to the technical scheme, the technical problem that when other players frequently enter and exit a view as passersby in a map scene where a player is located, the game buffers a lot and is not smooth, and the game experience is poor is solved, and the technical effects of reducing buffering in a game, making a game smoother and improving the user experience are achieved.
Owner:上海米哈游璃月科技有限公司

Game data processing method and device, equipment and storage medium

The invention discloses a game data processing method. The method comprises the following steps: receiving a processing request; judging whether the source of the processing request is a player request from a game server or a game player data request from a database server; when the source of the processing request is a player request initiated by a game server, performing processing according toa first processing mechanism; and when the source of the processing request is the game player data processing request initiated by the database server, performing processing according to a second processing mechanism. Therefore, the sources of the received processing requests are judged, and the processing requests are processed by using different mechanisms according to different sources, so that each request can be effectively ensured to be processed without generating data disorder, and the continuity and timeliness of user operation are ensured while the game is ensured to be smoothly carried out; and the gaming experience of the user is optimized.
Owner:SUZHOU EAGLE NETWORK TECH CO LTD
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