Card toy for two player games

a two-player, card technology, applied in the field of card toy for two-player games, can solve the problems of limited content and position of picture symbols, combination indicators that can be shown on the playing face of cards, and cannot be determined in many cases quickly whether or not a predetermined combination is attained, so as to facilitate the game and facilitate the game. the effect of the gam
US20170072292A1Inactive Publication Date: 2017-03-16KADOKAWA CORPORATION

Patent Information

Authority / Receiving Office
US Β· United States
Patent Type
Applications(United States)
Current Assignee / Owner
KADOKAWA CORPORATION
Publication Date
2017-03-16
Estimated Expiration
Not applicable Β· inactive patent

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Abstract

Provided herein is a card toy for two player games that enables the players to quickly determine whether or not a combination is attained even with a variety of combinations. The card toy for two player games includes one play field for playing the game and a deck of cards for each player. Each deck of cards includes two sorts of cards, monster cards and skill cards. A combination indicator and a decision mark indicator are disposed along one side of each monster card and each skill card. In placing the cards in a standby area 9, the cards are overlapped one on another by shifting the cards such that some of the decision marks in the combination indicators of the respective cards may be arranged in a matrix.
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Description

TECHNICAL FIELD

[0001] The present invention relates to a card toy for two player games.BACKGROUND OF THE INVENTION

[0002] In a typical existing card toy for two player games, wins and losses are determined between the cards played by a player and those played by the opponent player by offsetting points corresponding to the offensive power and defensive power of the cards placed by the player on the play field and points corresponding to the offensive power and defensive power of the cards placed by the opponent player on the play field. Such card toy for two player games includes a plurality of cards each having a combination indicator on a playing face. With such card toy, a game proceeds according to rules of play whereby a predetermined effect is exerted when a predetermined combination is attained by an arrangement of the combination indicators of some selected from the cards.

[0003] Another existing card toy employs rules of play whereby a predetermined effect is exerted based on a ...

Claims

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