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Game data processing method and device, equipment and storage medium

A game data and game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as player game resource data conflicts, achieve the effect of ensuring continuity and timeliness, and optimizing game experience

Active Publication Date: 2021-01-05
SUZHOU EAGLE NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In this field, online games (online games) are well known. Online games can be divided into client games, page games, and mobile client games (ie mobile games). In online games, for example, games often occur between players. The snatching of resources forms the addition and deletion of game resources between players, etc. However, when performing this kind of data processing operations, it often encounters the problem of game resource data conflicts between players, especially in distributed, multi-player This problem is even worse for players in threaded games

Method used

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  • Game data processing method and device, equipment and storage medium
  • Game data processing method and device, equipment and storage medium
  • Game data processing method and device, equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0037] like figure 1 As shown, a method for game data processing is provided, including the following steps:

[0038] S11: The central server receives the processing request.

[0039] S12: Determine whether the source of the processing request is a player request from the game server or a game player data request from the database server.

[0040] S13: When the source of the processing request is a player request initiated by the game server, process it according to the first processing mechanism.

[0041] S14: When the source of the processing request is the processing request of the game player data initiated by the database server, perform processing according to the second processing mechanism.

[0042] Specifically, when the central server receives the processing request initiated by the game server or the player data sent by the database server, the processing mechanisms adopted are respectively the first processing mechanism and the second processing mechanism. For di...

Embodiment 2

[0044] like figure 2 As shown, when the source of the processing request is a player request initiated by the game server, the first processing mechanism is:

[0045] S131: The central server receives the request initiated by the game server;

[0046] S132: Determine whether the big world is stopped, if so, execute S133: abnormal return request flow. If not, execute S134 : judge whether to obtain cache information, if not, execute S135 : return request flow with exception.

[0047] Thus, the accuracy of the game data can be guaranteed.

Embodiment 3

[0049] like figure 2 As shown, when the source of the processing request is a player request initiated by the game server, the first processing mechanism is:

[0050] S131: The central server receives the request initiated by the game server;

[0051] S132: Determine whether the big world is stopped, if so, execute S133: abnormal return request flow. If not, execute S134: determine whether to acquire cache information. If the cache information is obtained, then further execute S136: determine the RGuid search role cache, if so, that is, the RGuid search role cache exists, then there are four situations in S138: the player is online, the player is offline, the player is saving, and the player is loading. At this time, execute S139: determine whether the player status is online or offline, if the judgment result is no, then execute S1311: forward the command to the game server, and then return normally, if the judgment result is yes, then execute S1310: join the offline request...

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Abstract

The invention discloses a game data processing method. The method comprises the following steps: receiving a processing request; judging whether the source of the processing request is a player request from a game server or a game player data request from a database server; when the source of the processing request is a player request initiated by a game server, performing processing according toa first processing mechanism; and when the source of the processing request is the game player data processing request initiated by the database server, performing processing according to a second processing mechanism. Therefore, the sources of the received processing requests are judged, and the processing requests are processed by using different mechanisms according to different sources, so that each request can be effectively ensured to be processed without generating data disorder, and the continuity and timeliness of user operation are ensured while the game is ensured to be smoothly carried out; and the gaming experience of the user is optimized.

Description

technical field [0001] The present application relates to the field of computer Internet technology, and in particular to a method, device, device and storage medium for game data processing. Background technique [0002] In this field, online games (online games) are well known. Online games can be divided into client games, page games, and mobile client games (ie mobile games). In online games, for example, games often occur between players. The snatching of resources forms the addition and deletion of game resources between players, etc. However, when performing this kind of data processing operations, it often encounters the problem of game resource data conflicts between players, especially in distributed, multi-player This problem is even worse for players in threaded games. Contents of the invention [0003] The object of the present invention is to provide a game data processing method, device, device and storage medium, which can solve one or more of the above ex...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/79
CPCA63F13/79A63F2300/5546
Inventor 宋大伟李拓高庆
Owner SUZHOU EAGLE NETWORK TECH CO LTD
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