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Game object management method and device and mobile terminal

An object management, mobile terminal technology, applied in indoor games, video games, sports accessories, etc., to save system resources, avoid frequent destruction and creation, and smooth games

Active Publication Date: 2017-11-03
北京凯罗天下科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] To this end, the present invention provides a game object management method, device and mobile terminal to solve or at least alleviate the above problems

Method used

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  • Game object management method and device and mobile terminal
  • Game object management method and device and mobile terminal
  • Game object management method and device and mobile terminal

Examples

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Embodiment Construction

[0027]Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided so that the present disclosure will be more thoroughly understood, and will fully convey the scope of the present disclosure to those skilled in the art.

[0028] figure 1 A structural diagram of a mobile terminal 100 according to an embodiment of the present invention is shown. like figure 1 As shown, mobile terminal 100 may include memory interface 102 , one or more data processors, image processors and / or central processing unit 104 , and peripheral interface 106 .

[0029] Memory interface 102, one or more processors 104, and / or peripheral interface 106 may be discrete co...

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Abstract

The invention discloses a game object management method. The game object management method is executed in a mobile terminal. The method comprises the steps of obtaining a target sequence list, and creating a target queue and a target recycle bin; storing target objects which occur in the game process and of which the life values are smaller than or equal to a predetermined threshold valve into the target recycle bin; taking out a corresponding target object from the queue head of the target queue to be presented in a game picture when a new target object needs to emerge; determining the type of the target object to emerge after the target object at the queue tail of the current target queue; taking the target object of the type from the target recycle bin if the target object of the type is in the target recycle bin, adding the target object of the type to the queue tail of the target queue, and setting the life value of the target object of the type as the predetermined life value; creating the target object of the type if the target object of the type is not in the target recycle bin, and adding the target object of the type to the queue tail of the target queue. In addition, the invention further discloses a device capable of implementing the method and the mobile terminal of the device. According to the game object management method and device and mobile terminal, efficient management of game objects can be achieved.

Description

technical field [0001] The present invention relates to the technical field of mobile terminal data processing, and in particular, to a game object management method, device and mobile terminal. Background technique [0002] With the continuous development of hardware technology and mobile Internet technology, mobile terminal devices such as smart phones and tablet computers have been widely popularized, and various mobile games have emerged one after another, which has greatly enriched people's lives. [0003] There are many types of mobile games, and different types have different ways of playing. However, some common scenes often appear in various games. For example, in game categories such as tower defense, shooting, action, adventure, etc., there are often scenes in which tools (such as bullets, throwing knives, etc.) are used to hit targets (targets can be monsters, planes, tanks, etc.), in this scene In , whenever the bullet hits the target, the bullet dies immediate...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/55
CPCA63F13/55A63F13/60
Inventor 余深瑞于辉刘东波
Owner 北京凯罗天下科技有限公司
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