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Man-machine interaction network system for realizing point-to-point connection

A technology of human-computer interaction and network, applied in the field of information interaction system, can solve problems such as inability to interact with human-computer remotely, and achieve good entertainment effect

Inactive Publication Date: 2011-01-19
BEIJING MFOX SCI & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In particular, for the current handle games, such as Nintendo's WII game console, it is only suitable for users who are together to play, and for remote users, it is impossible to perform remote interaction between man and machine.

Method used

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  • Man-machine interaction network system for realizing point-to-point connection
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  • Man-machine interaction network system for realizing point-to-point connection

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Embodiment Construction

[0033] In order to further explain the technical means and effects adopted by the present invention to achieve the intended purpose, the specific implementation and effects of the human-computer interaction information system and the method for realizing human-computer interaction of the present invention will be described in detail below in conjunction with the accompanying drawings and embodiments as follows.

[0034] Such as figure 1 As shown, it is a schematic diagram of the human-computer interaction information system of the present invention. The human-computer interaction information system controls the human-computer interaction information system by identifying the action information of each limb of the human body and taking the action information as system input, which includes: One or more action information collection terminals A, B, C, D, and E carried on different parts of the human body, and the information data terminal 2 that stores the main body data of huma...

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PUM

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Abstract

The invention relates to a network man-machine interaction information system which simulates action information of each limb part of a human body and uses the action information as system input. The system comprises an action information acquisition terminal and an information data terminal which stores man-machine interaction agent data, wherein the action information acquisition terminal is provided with a unique equipment identification code; and the information data terminal comprises a network interaction management module and a network communication module connected with the network interaction management module. Through the man-machine network interaction information system of the invention, a user can play a remote network man-machine interaction game and achieve the purpose of exercising body while playing the game; and the user can define a host or a client according to the condition per se, so that the system is suitable for more users.

Description

【Technical field】 [0001] The invention relates to an information interaction system, in particular to a human-computer interaction network system for realizing point-to-point connection and a method for realizing human-computer interaction. 【Background technique】 [0002] At present, many human-computer interaction systems continue to emerge, especially game systems for human-computer interaction. For example, the Nintendo gamepad currently favored by gamers, the player can control the main body of the game in real time by holding the gamepad, and enter the game mode of human-computer interaction, such as tennis games, the player holds the gamepad as a racket, which can be displayed on the monitor. The main body of the game is played in a real-time tennis match. [0003] However, the gamepad described above is only suitable for players to perform simple game interaction, and is generally only suitable for games that mainly carry out hand movements. There is no real-time res...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00H04L29/06
Inventor 吴冠廷孔飞
Owner BEIJING MFOX SCI & TECH CO LTD
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