Man-machine interaction network system for realizing point-to-point connection

A technology of human-computer interaction and network, applied in the field of information interaction system, can solve problems such as inability to interact with human-computer remotely, and achieve good entertainment effect
CN101950322AInactive Publication Date: 2011-01-19BEIJING MFOX SCI & TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
BEIJING MFOX SCI & TECH CO LTD
Publication Date
2011-01-19
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention relates to a network man-machine interaction information system which simulates action information of each limb part of a human body and uses the action information as system input. The system comprises an action information acquisition terminal and an information data terminal which stores man-machine interaction agent data, wherein the action information acquisition terminal is provided with a unique equipment identification code; and the information data terminal comprises a network interaction management module and a network communication module connected with the network interaction management module. Through the man-machine network interaction information system of the invention, a user can play a remote network man-machine interaction game and achieve the purpose of exercising body while playing the game; and the user can define a host or a client according to the condition per se, so that the system is suitable for more users.
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Description

【Technical field】

[0001] The invention relates to an information interaction system, in particular to a human-computer interaction network system for realizing point-to-point connection and a method for realizing human-computer interaction. 【Background technique】

[0002] At present, many human-computer interaction systems continue to emerge, especially game systems for human-computer interaction. For example, the Nintendo gamepad currently favored by gamers, the player can control the main body of the game in real time by holding the gamepad, and enter the game mode of human-computer interaction, such as tennis games, the player holds the gamepad as a racket, which can be displayed on the monitor. The main body of the game is played in a real-time tennis match.

[0003] However, the gamepad described above is only suitable for players to perform simple game interaction, and is generally only suitable for games that mainly carry out hand movements. There is no real-time res...

Claims

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