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Method and system for constructing three-dimensional space based on voxel data, server and computer readable storage medium

A three-dimensional space and voxel technology, applied in computing, image data processing, instruments, etc., can solve problems such as low computing efficiency and inability to meet business needs, and achieve smooth games, small memory space, and fast speed.

Inactive Publication Date: 2022-01-07
SHANGHAI LILITH COMPUTER TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the existing technical means, the logic judgment in the above calculation tasks and the preprocessing of the image data before rendering are performed by the CPU. For competitive games with high real-time performance, the calculation efficiency is low and cannot meet the business needs.

Method used

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  • Method and system for constructing three-dimensional space based on voxel data, server and computer readable storage medium
  • Method and system for constructing three-dimensional space based on voxel data, server and computer readable storage medium
  • Method and system for constructing three-dimensional space based on voxel data, server and computer readable storage medium

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Embodiment Construction

[0030] The advantages of the present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0031] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0032] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular...

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Abstract

The invention provides a method and system for constructing a three-dimensional space based on voxel data, a server and a computer readable storage medium. According to the invention, pixel data is converted into voxel data so as to be highly matched with GPU operation; layer data and connection data are designed according to the voxel data, and a parallel computing speed is higher in virtue of the layer data and the connection data, so compared with an existing CPU operation mode, the performance of a data operation scheme based on GPU is 2-3 orders of magnitude higher, and an AI algorithm is finer and higher in anthropomorphic degree; in a dynamic updating process, due to the fact that the parallel computing speed is high, the data of a global super-large map of a game can be rapidly updated; and the whole set of data is divided into static data with high memory occupation and dynamic data with low memory occupation, so video memory space occupied in the whole game process is small, time for refreshing the dynamic data each time is extremely short, and the game is smoother.

Description

technical field [0001] The present invention relates to the technical field of game data processing, in particular to a method, system, server and computer-readable storage medium for constructing a three-dimensional space based on voxel data. Background technique [0002] At present, in order to realize the parallelization of data computing requirements, new relevant data structures are created, and real-time and fast dynamic updates are made to serve various related algorithms. The creation, update, and modification of these new data structures often need to be adapted to large-scale parallel acceleration. [0003] A game scene is a collection of all scene elements in a virtual space in a video game, including map landforms, buildings, game characters, equipment props, etc. The interface of the game scene seen by the game user is often displayed in the form of a pixel scene, that is, the content of the game scene is displayed on the display screen according to the pixel d...

Claims

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Application Information

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IPC IPC(8): A63F13/52G06T17/00G06T1/20
CPCA63F13/52G06T17/00G06T1/20
Inventor 李志凯廖焕华熊鑫赵浩南
Owner SHANGHAI LILITH COMPUTER TECH CO LTD
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