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7results about How to "Improve anthropomorphism" patented technology

Voice cloning method, voice cloning system, storage medium and program product

The invention discloses a voice cloning method, a voice cloning system, a storage medium and a program product, and relates to the field of artificial intelligence, and the method comprises the steps: collecting the original voice of a target speaker; performing preprocessing operation on the original voice to obtain optimized voice data; extracting voice feature data from the optimized voice data; training the voice feature data through a preset deep learning model to obtain a trained voice clone model; based on the voice clone model, generating clone voice according to the input text content; calculating the similarity between the cloned voice and the original voice; and when the similarity exceeds a preset similarity threshold, outputting the cloned voice. By implementing the method, the accuracy of voice cloning is improved.
Owner:BEIJING SPECIAL MEDICAL INTERNET BIOTECHNOLOGY CO LTD

Interaction method, device and equipment based on card game robot and medium

PendingCN122582596AEnsure intelligenceEnsure competitive level
This application discloses an interaction method, device, equipment, and medium for a card-based game robot, relating to the field of computer technology. The game robot is a virtual game character controlled by an artificial intelligence algorithm. The method includes: training a supervised learning model using PyTorch by parsing real game logs to obtain a target supervised learning model; training a reinforcement learning model, including a card-playing model and an action decision model, based on a distributed model-free control architecture and logs in a simulated environment to obtain a target reinforcement learning model; in a target game, determining whether it belongs to a preset extreme game based on the current game state information and the hand prediction rules in the current game robot; and determining the current game strategy based on the judgment result, the target supervised learning model, the target reinforcement learning model, and the strategy fusion rules in the current game robot, in order to interact with the player character in the game. This application can improve the anthropomorphism and rationality of the game robot's game.
Owner:ZHEJIANG CHANGTANG NETWORK CO LTD

Anthropomorphic posture constraint based inverse kinematics solving method for redundant manipulator

PendingCN122509235AImprove anthropomorphismImprove naturalness
The application discloses a kind of humanoid posture constraint under redundant mechanical arm inverse kinematics solving method, belong to robot control technical field;The method includes the following operations: S1, in offline training stage, construct humanoid posture model;Step S1 includes the following operations: S11, human body double-arm joint angle data extraction;S12, sine / cosine coding and standardization processing;S13, variational autoencoder humanoid prior training;S2, online solving stage, utilize the inverse kinematics solving of constructed humanoid posture model, in combination with particle swarm optimization algorithm PSO;The application is constructed by constructing humanoid posture model, and the implicit space distribution of humanoid posture is learned from human motion data using variational autoencoder, and human motion feature is quantified as the humanoid penalty that can be calculated, which provides the evaluation basis for the naturalness of the posture of the robot arm, solves the problem that the posture of the inverse kinematics solving result is not natural in the prior art, and the human motion data and the kinematic characteristics of the robot arm are not matched.
Owner:JIANGSU LONGSHENG WEIRUI EMBODIED INTELLIGENT ROBOT INNOVATION CENTER CO LTD

A game AI training method and device, electronic equipment and storage medium

ActiveCN115888119BImprove anthropomorphismguarantee authenticityBiological modelsVideo games
The application provides a game AI training method and device, electronic equipment and a storage medium. By introducing attention to all players in a game scene and predicting the macro decision of all players in a game, the perception of the game AI to the behaviors of other players can be enhanced, the data utilization rate in model training can be effectively improved by fully utilizing the data of all players in each game, the humanization of the game AI can be improved, the game AI is more realistic, and the application can be effectively applied to different application scenarios of various competitive games to improve the user experience of game players.
Owner:超参数科技(深圳)有限公司

Automatic driving lane changing method fusing intention risk field and state machine decision reversal mechanism

PendingCN121990001Aremove geometric distortionImproved geometric accuracyDriving riskSimulation
The invention discloses an automatic driving behavior decision-making method based on an intention-driven risk field. The method comprises the following steps: 1, eliminating geometric distortion by constructing a generalized bounding box; 2, introducing a momentum correction and intention coupling mechanism, and dynamically remodeling a risk field topology to simulate defensive driving psychology; and 3, scoring by using a space-time most disable principle, carrying out decision by combining with a dual risk threshold state machine, and introducing a decision reversal mechanism to break deadlock. According to the method, the problem of driving behavior decision oscillation is effectively solved, and the traffic efficiency and safety in a complex interaction scene are remarkably improved.
Owner:HEFEI UNIV OF TECH

Arm structure and bionic robot

ActiveCN222553602UImprove anthropomorphismEnhance the anthropomorphic effectArmsHuman bodyHumanoid robot nao
The utility model provides an arm structure and a bionic robot, and relates to the technical field of humanoid robots. The arm structure comprises a driving part, an upper arm part, a front arm part and a palm part, the upper arm part is rotationally connected with the driving part, the front arm part is rotationally connected with the end, away from the driving part, of the upper arm part, the palm part is rotationally connected with the end, away from the front arm part, of the upper arm part, the driving part is provided with a first limiting part, and the driving part is provided with a second limiting part. The arm structure comprises an upper arm part and a front arm part, the upper arm part is provided with a second limiting part, the front arm part is provided with a third limiting part, the first limiting part is used for limiting the rotating operation angle of the arm structure, the second limiting part is used for limiting the rotating operation angle of the upper arm part, and the third limiting part is used for limiting the rotating operation angle of the front arm part. The rotation operation angles of the upper arm part, the front arm part and the palm part can be limited, the maximum movement range of human body parts is simulated, and the anthropomorphic effect of the arms is further improved.
Owner:SHENZHEN EXCELLENT WORLD ROBOT CO LTD +1

Control method, device, terminal, storage medium and program product of virtual object

ActiveCN114425163BFollow the natural expressionImprove anthropomorphismAnimationVideo gamesComputer graphics (images)Engineering
Embodiments of the present application disclose a virtual object control method and device, a terminal, a storage medium and a program product, and belong to the technical field of computers. The method comprises: displaying a first virtual object and a second virtual object, the second virtual object being a virtual object that automatically follows the first virtual object to move; controlling the first virtual object to move in a virtual environment; and in the case that the first virtual object moves, controlling the second virtual object to move to a target position in the virtual environment, the target position being located in a front region of the first virtual object in the moving process. The method provided by the embodiments of the present application can automatically move the second virtual object to a front position of the first virtual object, and the second virtual object no longer needs to move based on a real-time position of the first virtual object, so that the following performance of the second virtual object is more natural, which helps to improve the personification of the virtual object in the automatic following state, thereby improving the authenticity of the game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD