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171results about How to "Accurate interaction" patented technology

Video conference system based on Soft-MCU

A video conference system based on Soft-MCU includes a server, a video conference terminal BHU-ICT, a computer terminals and video communication system procedures, wherein, the video conference terminal BHU-ICT is composed by a digital video camera, a microphone, and an audio and video encoder. The digital video camera and the microphone are respectively connected to the audio and video encoder, the encoder, the server and the computer terminal are connected on the network, and the procedures are respectively running in the server and the computer terminal. The digital video camera and the microphone acquire the audio and video information of the meeting place, and use the encoder to execute hardware coding. A media control procedure runs on the computer terminal, and an MCU service procedure run on the server terminal, uses the Ethernet to exchange the audio and video information with the encoder, for performing audio and video communications. All of the texts, requests, commands and other information formats in the system control signaling system conform to the XML standard. The invention constructs a remote network video communications platform with high-quality, high stability and high security, which can be widely used in party and government organs and enterprises and institutions. The invention has advantages of reduced system cost, reduced travel costs, shortened decision cycles and enhanced work efficiency.
Owner:BEIHANG UNIV

Flexible object tactile modeling and expressing method applied to mobile terminal

The invention discloses a flexible object tactile modeling and expressing method applied to a mobile terminal. The method is characterized in that the change of a contact area between a human finger end and a touch screen is obtained in real time on the mobile terminal by utilizing a contact area detection function of the mobile terminal, then the magnitude of finger press force is calculated according to pre-marked relation between the press force and the contact area and is used for calculating tactile response and virtual flexible object deformation, then contact force is fed back to a user in virtue of a certain tactile reproduction device, and meanwhile a deformation effect is displayed on the mobile terminal. The method has the advantages that 1, the problem that traditionally, in case of touch screen-based tactile reproduction, only tangential displacement is detected, and normal direction relative displacement cannot be directly detected is solved; 2, based on a principle that acting force and counter-acting force are balanced, the accurate calculation of virtual contact force is realized; 3, by considering object hardness and the magnitude of the finger active press force, deformation rendering and touch interaction with sense of reality are realized.
Owner:SOUTHEAST UNIV

HoloLens-based battlefield situation construction and interaction implementation method

The invention discloses a HoloLens-based battlefield situation construction and interaction implementation method. The method sequentially comprises the following steps of 1, firstly, sequentially constructing a terrain model, a three-dimensional object model and a three-dimensional military standard, and then adopting the mode of combining geometric characteristic optimization and grain optimization for performing model optimization; 2, sequentially achieving the purposes of battlefield situation dynamic showing fluency and authenticity and the purpose of three-dimensional virtual-real fusion; 3, performing user interaction. The method can achieve construction and interaction according to user identity roles, operation habits, interaction action tendencies and other natural human-machine interaction holographic battlefield situation electronic sand table information, the situation awareness fidelity and immersion can be enhanced, the method can intelligently and efficiently provide the imaginable and visual battlefield situation and visualized information interaction interface for commanders and the staff, and the method is used for supporting construction of intelligent information service systems of future advanced command posts with different fight persons and different operation patterns.
Owner:THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP

An interview intelligent robot device and an intelligent interview method for automatically generating an interview draft

The invention discloses an interview intelligent robot device capable of automatically generating an interview draft and an intelligent interview method capable of automatically generating the interview draft. The interview intelligent robot device comprises an interview template, a knowledge base, an answer discrimination module, a keyword extraction module, an answer consultation module, a voicesynthesis module, a voice recognition module, a character input module, an interview draft one-key generation module, an emotion discrimination and adjustment module, a speech speed selection moduleand a retrieval module. Interview is carried out according to different logic branch lines by using the constructed interview template in combination with retrieval according to the situation that theuser answers the question, keyword information is extracted from the user answers, and corresponding contents are retrieved for questioning; And an interview draft is automatically generated in a mode of extracting keywords and matching the interview template. According to the invention, the problems of few chat rounds, unclear chat logic architecture, inaccurate voice recognition and the like inthe interview process can be solved.
Owner:PEKING UNIV +1

Electrocardio-compression method and decrypting method of wireless cardiogram monitor

The invention belongs to the biomedical engineering and computer field, in particular relates to a method that carries through embedded zero-tree coding to realize the high-efficient compression of ECG data on the basis of lifting the optimal space of wavelet packet. The method carries through the parity sequence decomposition to ECG signals obtained by pretreatment and obtains a first-order general picture and a first-order detail node by the lifting algorithm; the method analyzes whether the first-order father node needs to be decomposed into child nodes according to the cost function and decomposes the first-order father node that needs to be divided into second-order child nodes by the lifting algorithm, in the same way, till the lifting wavelet packet space structure of the lowest information entropy is obtained; finally, the embedded zero-tree coding algorithm is carried out so as to realize the high-efficient compression to the ECG data according to the low redundancy mapping relation on the basis of optimally lifting the wavelet packet. The method aims at the system characteristics of the long-distance ECG monitoring terminal and realizes the high-efficient compression algorithm of the ECG data with transferable embedded monitoring terminal, thereby solving the problems of the data storage and the real-time transmission in the long-distance ECG monitoring.
Owner:TIANJIN UNIV

Automatic driving vehicle entrance and exit ramp driving decision-making method based on dynamic game

The invention belongs to the field of automobile active safety, and relates to an automatic driving vehicle entrance and exit ramp driving decision-making method based on a dynamic game. The method comprises the following steps that: 1: utilizing a DSRC (Dedicated Short Range Communications) method to identify a target vehicle; 2: judging whether two vehicles have a conflict or not, and applying aconflict time difference [Delta]T to judge the conflict between two vehicles; 3: establishing a game model, and applying a subgame perfect Nash equilibrium dynamic game theory to decide a vehicle intersection behavior; 4: calculating an equilibrium point, according to determined respective expected revenue, calculating a replicator dynamics equation, and constantly regulating the own passage probability of two vehicles through the opposite-side replicator dynamics equation; 5: judging the stability of the equilibrium point to select an optimal decision; and 6: driving according to the strategy of the stable equilibrium point. By use of the method, through the probability expectation of the game thought and a concept of loss in revenue, the game equilibrium point is combined to make an optimal passage decision in real time, and an efficient and simple method and thought can be opened up for a vehicle interaction decision.
Owner:JILIN UNIV
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