Method and system for controlling virtual reality interaction according to head motion of user

A virtual reality and motion control technology, applied in the input/output of user/computer interaction, the input/output process of data processing, computer components, etc., to avoid complexity and improve user experience

Inactive Publication Date: 2016-12-07
北京奇思信息技术有限公司
View PDF10 Cites 28 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In view of this, the present invention provides a method and system for controlling virtual reality interaction according to the user's h

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method and system for controlling virtual reality interaction according to head motion of user
  • Method and system for controlling virtual reality interaction according to head motion of user
  • Method and system for controlling virtual reality interaction according to head motion of user

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0048] Such as figure 1 as shown, figure 1 It is a schematic flowchart of the method for controlling virtual reality interaction according to the user's head movement described in this embodiment. In this embodiment, the virtual reality interaction is controlled according to the movement direction and distance of the user's head and the acceleration of the user's head movement, realizing simple, fast and accurate interactive control of the virtual reality by the user's head movement. The steps of implementing the method for controlling virtual reality interaction according to the user's head movement are as follows:

[0049] Step 101: Set predetermined direction, distance thresholds and acceleration thresholds for triggering corresponding operations according to the direction, distance and acceleration of the user's head movement in the display system supporting virtual reality interaction.

[0050] The display system supporting virtual reality interaction is set in the devi...

Embodiment 2

[0066] Such as image 3 As shown, it is a schematic flowchart of the method for controlling virtual reality interaction according to the user's head movement in this embodiment. On the basis of Embodiment 1, this embodiment describes the specific content of controlling and executing corresponding operations according to the change of the spatial position of the device playing the video driven by the movement of the user's head. The steps of the method for controlling virtual reality interaction according to the user's head movement described in this embodiment are as follows:

[0067] Step 301, setting predetermined direction, distance thresholds and acceleration thresholds for triggering corresponding operations according to the direction, distance and acceleration of the user's head movement in the display system supporting virtual reality interaction. Wherein, the acceleration threshold is not less than 0.3m / s 2 ; The distance threshold is further greater than or equal to...

Embodiment 3

[0082] Such as Figure 5 Shown is the system for controlling virtual reality interaction according to the user's head movement described in this embodiment, and the system can be used to implement the method for controlling virtual reality interaction according to the user's head movement described in the above embodiment. The system for controlling virtual reality interaction according to the user's head movement in this embodiment includes: the predetermined condition setting module 501 and the virtual reality interaction triggering module 502 .

[0083] Wherein, the predetermined condition setting module 501 is coupled with the virtual reality interaction triggering module 502, and is used to set the judgment trigger corresponding execution operation according to the direction, distance and acceleration of the user's head movement in the display system supporting virtual reality interaction. The predetermined direction, distance threshold and acceleration threshold of .

...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses a method for controlling virtual reality interaction according to the head motion of a user. The method comprises the following steps of setting preset direction and distance threshold values and acceleration values for judging and triggering the corresponding execution operation according to the direction, distance and acceleration of the head motion of the user in a display system supporting the virtual reality interaction; and triggering the content of the corresponding execution operation set in the display system when the conditions that the space position change direction and distance of video playing equipment change, the space position change direction meets the preset direction, the space position change distance is greater than or equal to the distance threshold value, and the component of the acceleration value in the preset direction is greater than or equal to the acceleration threshold value are detected in the display system. The method provided by the invention has the advantage that the control of the virtual reality interaction according to the head motion of the user is realized.

Description

technical field [0001] The present invention relates to the technical field of intelligent interactive control, and more specifically, to a method and system for controlling virtual reality interaction according to user's head movement. Background technique [0002] Virtual reality technology (Virtual Reality, referred to as VR), refers to the use of computer interfaces to connect real interface devices, combined with computer graphics systems to generate interactive immersive environment on the computer technology. VR technology uses computer to generate a system simulation environment of multi-source information fusion, interactive three-dimensional dynamic view and entity behavior, so that users can immerse themselves in the simulation environment, and users can also interact with the virtual reality environment through related operations. interact with virtual objects. [0003] At present, VR technology generally wears a head-mounted virtual reality device on the head, ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
IPC IPC(8): G06F3/01
CPCG06F3/012
Inventor 姚熠华陈培
Owner 北京奇思信息技术有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products